TROPHY GAMES DEV. DK-020
TROPHY GAMES Development A/S engages in the developing, manufacturing, publishing, and selling of online games for computers, tablet, mobiles, and related products in Denmark. It primarily focuses on football management games. The company was incorporated in 2006 and is based in Copenhagen, Denmark.
Market Cap & Net Worth: TROPHY GAMES DEV. DK-020 (4H7)
TROPHY GAMES DEV. DK-020 (F:4H7) has a market capitalization of $53.05 Million (€51.68 Million) as of March 18, 2026. Listed on the F stock exchange, this Germany-based company holds position #20963 globally and #2265 in its home market, demonstrating a -0.52% decrease in market value over the past year.
Market capitalization, also known as net worth in stock markets, is calculated by multiplying TROPHY GAMES DEV. DK-020's stock price €1.93 by its total outstanding shares 26847270 (26.85 Million).
TROPHY GAMES DEV. DK-020 Market Cap History: 2021 to 2026
TROPHY GAMES DEV. DK-020's market capitalization history from 2021 to 2026. Data shows growth from $18.63 Million to $53.05 Million (15.44% CAGR).
TROPHY GAMES DEV. DK-020 Market Cap to Earnings & Revenue Ratios Timeline
This chart shows how TROPHY GAMES DEV. DK-020's valuation ratios have evolved. The Price to Sales (P/S) ratio compares market cap to revenue, while the Price to Earnings (P/E) ratio compares market cap to net income. Lower values may indicate a more undervalued company relative to its financial performance.
Latest Price to Sales (P/S) Ratio
No P/S ratio data available
Latest Price to Earnings (P/E) Ratio
No P/E ratio data available
What These Ratios Tell Investors:
- Price to Sales (P/S) Ratio: Shows how much investors are paying for each dollar of the company's sales. Lower P/S ratios may indicate undervaluation.
- Price to Earnings (P/E) Ratio: Shows how much investors are paying for each dollar of the company's earnings. This is one of the most common valuation metrics.
- Trends in these ratios over time can indicate changing investor sentiment about the company's future growth prospects.
- Industry comparison provides context for whether the company is valued higher or lower than peers.
| Year | Market Cap (USD) | Revenue (USD) | Net Income (USD) | P/S Ratio | P/E Ratio |
|---|---|---|---|---|---|
| No financial ratio data available | |||||
Competitor Companies of 4H7 by Market Capitalization
Companies near TROPHY GAMES DEV. DK-020 in the global market cap rankings as of March 18, 2026.
Key companies related to TROPHY GAMES DEV. DK-020 by market ranking:
- NetEase Inc (NASDAQ:NTES): Ranked #269 globally with a market cap of $77.58 Billion USD.
- Nintendo Co. Ltd (PINK:NTDOF): Ranked #330 globally with a market cap of $65.27 Billion USD.
- Electronic Arts Inc (NASDAQ:EA): Ranked #482 globally with a market cap of $45.00 Billion USD.
- Roblox Corp (NYSE:RBLX): Ranked #578 globally with a market cap of $37.04 Billion USD.
| Rank | Company | Symbol | Market Cap | Price |
|---|---|---|---|---|
| #269 | NetEase Inc | NASDAQ:NTES | $77.58 Billion | $119.54 |
| #330 | Nintendo Co. Ltd | PINK:NTDOF | $65.27 Billion | $67.83 |
| #482 | Electronic Arts Inc | NASDAQ:EA | $45.00 Billion | $200.21 |
| #578 | Roblox Corp | NYSE:RBLX | $37.04 Billion | $59.17 |
TROPHY GAMES DEV. DK-020 Historical Marketcap From 2021 to 2026
Between 2021 and today, TROPHY GAMES DEV. DK-020's market cap moved from $18.63 Million to $ 53.05 Million, with a yearly change of 15.44%.
| Year | Market Cap | Change (%) |
|---|---|---|
| 2026 | €53.05 Million | +11.27% |
| 2025 | €47.68 Million | +121.79% |
| 2024 | €21.50 Million | +55.38% |
| 2023 | €13.83 Million | -0.40% |
| 2022 | €13.89 Million | -25.44% |
| 2021 | €18.63 Million | -- |
End of Day Market Cap According to Different Sources
On Mar 17th, 2026 the market cap of TROPHY GAMES DEV. DK-020 was reported to be:
| Source | Market Cap |
|---|---|
| Yahoo Finance | $53.05 Million USD |
| MoneyControl | $53.05 Million USD |
| MarketWatch | $53.05 Million USD |
| marketcap.company | $53.05 Million USD |
| Reuters | $53.05 Million USD |
Market cap values may vary slightly between sources due to differences in calculation methods, timing, and data refresh rates.