BOOMBIT ZY -50
BoomBit S.A. develops and publishes computer games in North America, Europe, Asia, Africa, South America, Australia, and Oceania. It also operates mobile esport platform; and provides services related to blockchain-based projects. The company was formerly known as AIDEM MEDIA SPÓLKA Z OGRANICZONA ODPOWIEDZIALNOSCIA. BoomBit S.A. was founded in 1997 and is based in Gdansk, Poland.
Market Cap & Net Worth: BOOMBIT ZY -50 (57QA)
BOOMBIT ZY -50 (F:57QA) has a market capitalization of $17.29 Million (€16.85 Million) as of March 19, 2026. Listed on the F stock exchange, this Germany-based company holds position #33312 globally and #3754 in its home market, demonstrating a -2.37% decrease in market value over the past year.
Market capitalization, also known as net worth in stock markets, is calculated by multiplying BOOMBIT ZY -50's stock price €1.24 by its total outstanding shares 13640000 (13.64 Million).
BOOMBIT ZY -50 Market Cap History: 2021 to 2026
BOOMBIT ZY -50's market capitalization history from 2021 to 2026. Data shows change from $23.53 Million to $17.29 Million (-11.04% CAGR).
BOOMBIT ZY -50 Market Cap to Earnings & Revenue Ratios Timeline
This chart shows how BOOMBIT ZY -50's valuation ratios have evolved. The Price to Sales (P/S) ratio compares market cap to revenue, while the Price to Earnings (P/E) ratio compares market cap to net income. Lower values may indicate a more undervalued company relative to its financial performance.
Latest Price to Sales (P/S) Ratio
No P/S ratio data available
Latest Price to Earnings (P/E) Ratio
No P/E ratio data available
What These Ratios Tell Investors:
- Price to Sales (P/S) Ratio: Shows how much investors are paying for each dollar of the company's sales. Lower P/S ratios may indicate undervaluation.
- Price to Earnings (P/E) Ratio: Shows how much investors are paying for each dollar of the company's earnings. This is one of the most common valuation metrics.
- Trends in these ratios over time can indicate changing investor sentiment about the company's future growth prospects.
- Industry comparison provides context for whether the company is valued higher or lower than peers.
| Year | Market Cap (USD) | Revenue (USD) | Net Income (USD) | P/S Ratio | P/E Ratio |
|---|---|---|---|---|---|
| No financial ratio data available | |||||
Competitor Companies of 57QA by Market Capitalization
Companies near BOOMBIT ZY -50 in the global market cap rankings as of March 19, 2026.
Key companies related to BOOMBIT ZY -50 by market ranking:
- NetEase Inc (NASDAQ:NTES): Ranked #268 globally with a market cap of $77.58 Billion USD.
- Nintendo Co. Ltd (PINK:NTDOF): Ranked #334 globally with a market cap of $65.27 Billion USD.
- Electronic Arts Inc (NASDAQ:EA): Ranked #483 globally with a market cap of $44.98 Billion USD.
- Roblox Corp (NYSE:RBLX): Ranked #588 globally with a market cap of $36.17 Billion USD.
| Rank | Company | Symbol | Market Cap | Price |
|---|---|---|---|---|
| #268 | NetEase Inc | NASDAQ:NTES | $77.58 Billion | $118.87 |
| #334 | Nintendo Co. Ltd | PINK:NTDOF | $65.27 Billion | $67.83 |
| #483 | Electronic Arts Inc | NASDAQ:EA | $44.98 Billion | $200.13 |
| #588 | Roblox Corp | NYSE:RBLX | $36.17 Billion | $57.79 |
BOOMBIT ZY -50 Historical Marketcap From 2021 to 2026
Between 2021 and today, BOOMBIT ZY -50's market cap moved from $23.53 Million to $ 17.29 Million, with a yearly change of -11.04%.
| Year | Market Cap | Change (%) |
|---|---|---|
| 2026 | €17.29 Million | +8.81% |
| 2025 | €15.89 Million | -31.63% |
| 2024 | €23.24 Million | -18.06% |
| 2023 | €28.36 Million | +37.56% |
| 2022 | €20.62 Million | -12.35% |
| 2021 | €23.53 Million | -- |
End of Day Market Cap According to Different Sources
On Mar 18th, 2026 the market cap of BOOMBIT ZY -50 was reported to be:
| Source | Market Cap |
|---|---|
| Yahoo Finance | $17.29 Million USD |
| MoneyControl | $17.29 Million USD |
| MarketWatch | $17.29 Million USD |
| marketcap.company | $17.29 Million USD |
| Reuters | $17.29 Million USD |
Market cap values may vary slightly between sources due to differences in calculation methods, timing, and data refresh rates.