IMMERSION G. S.A. ZY 10
Immersion Games S.A. engages in the design, development, and production of virtual reality and PC games in the United States. Its games project portfolio includes Disc Ninja, Extreme Escape, and Divine Duel. The company was founded in 2014 and is based in Warsaw, Poland. Immersion Games S.A. is a subsidiary of Immersion Sp. z o.o.
Market Cap & Net Worth: IMMERSION G. S.A. ZY 10 (73W)
IMMERSION G. S.A. ZY 10 (F:73W) has a market capitalization of $829.04K (€807.66K) as of March 19, 2026. Listed on the F stock exchange, this Germany-based company holds position #39838 globally and #5712 in its home market, demonstrating a -11.89% decrease in market value over the past year.
Market capitalization, also known as net worth in stock markets, is calculated by multiplying IMMERSION G. S.A. ZY 10's stock price €0.25 by its total outstanding shares 3205000 (3.21 Million).
IMMERSION G. S.A. ZY 10 Market Cap History: 2021 to 2026
IMMERSION G. S.A. ZY 10's market capitalization history from 2021 to 2026. Data shows change from $3.07 Million to $829.04K (-29.81% CAGR).
IMMERSION G. S.A. ZY 10 Market Cap to Earnings & Revenue Ratios Timeline
This chart shows how IMMERSION G. S.A. ZY 10's valuation ratios have evolved. The Price to Sales (P/S) ratio compares market cap to revenue, while the Price to Earnings (P/E) ratio compares market cap to net income. Lower values may indicate a more undervalued company relative to its financial performance.
Latest Price to Sales (P/S) Ratio
No P/S ratio data available
Latest Price to Earnings (P/E) Ratio
No P/E ratio data available
What These Ratios Tell Investors:
- Price to Sales (P/S) Ratio: Shows how much investors are paying for each dollar of the company's sales. Lower P/S ratios may indicate undervaluation.
- Price to Earnings (P/E) Ratio: Shows how much investors are paying for each dollar of the company's earnings. This is one of the most common valuation metrics.
- Trends in these ratios over time can indicate changing investor sentiment about the company's future growth prospects.
- Industry comparison provides context for whether the company is valued higher or lower than peers.
| Year | Market Cap (USD) | Revenue (USD) | Net Income (USD) | P/S Ratio | P/E Ratio |
|---|---|---|---|---|---|
| No financial ratio data available | |||||
Competitor Companies of 73W by Market Capitalization
Companies near IMMERSION G. S.A. ZY 10 in the global market cap rankings as of March 19, 2026.
Key companies related to IMMERSION G. S.A. ZY 10 by market ranking:
- NetEase Inc (NASDAQ:NTES): Ranked #265 globally with a market cap of $77.58 Billion USD.
- Nintendo Co. Ltd (PINK:NTDOF): Ranked #330 globally with a market cap of $65.27 Billion USD.
- Electronic Arts Inc (NASDAQ:EA): Ranked #477 globally with a market cap of $45.09 Billion USD.
- Roblox Corp (NYSE:RBLX): Ranked #583 globally with a market cap of $36.48 Billion USD.
| Rank | Company | Symbol | Market Cap | Price |
|---|---|---|---|---|
| #265 | NetEase Inc | NASDAQ:NTES | $77.58 Billion | $117.00 |
| #330 | Nintendo Co. Ltd | PINK:NTDOF | $65.27 Billion | $67.83 |
| #477 | Electronic Arts Inc | NASDAQ:EA | $45.09 Billion | $200.61 |
| #583 | Roblox Corp | NYSE:RBLX | $36.48 Billion | $58.27 |
IMMERSION G. S.A. ZY 10 Historical Marketcap From 2021 to 2026
Between 2021 and today, IMMERSION G. S.A. ZY 10's market cap moved from $3.07 Million to $ 829.04K, with a yearly change of -29.81%.
| Year | Market Cap | Change (%) |
|---|---|---|
| 2026 | €829.04K | +3.28% |
| 2025 | €802.72K | -38.69% |
| 2024 | €1.31 Million | +10.56% |
| 2023 | €1.18 Million | -26.23% |
| 2022 | €1.61 Million | -47.75% |
| 2021 | €3.07 Million | -- |
End of Day Market Cap According to Different Sources
On Mar 19th, 2026 the market cap of IMMERSION G. S.A. ZY 10 was reported to be:
| Source | Market Cap |
|---|---|
| Yahoo Finance | $829.04K USD |
| MoneyControl | $829.04K USD |
| MarketWatch | $829.04K USD |
| marketcap.company | $829.04K USD |
| Reuters | $829.04K USD |
Market cap values may vary slightly between sources due to differences in calculation methods, timing, and data refresh rates.