GAMEON ENTERTAINM. TECHS

F:9E7 Germany Electronic Gaming & Multimedia
Market Cap
$9.38
€9.13 EUR
Market Cap Rank
#41634 Global
#6337 in Germany
Share Price
€0.00
Change (1 day)
+0.00%
52-Week Range
€0.00 - €0.00
All Time High
€0.32
About

GameOn Entertainment Technologies Inc. operates as a next-generation fantasy sports technology company. It is involved in set-up and licensing, grants, software development, and sponsorship activities. The company was formerly known as V2 Games Inc. and changed its name to GameOn Entertainment Technologies Inc. in January 2021. GameOn Entertainment Technologies Inc. was incorporated in 2010 and i… Read more

Market Cap & Net Worth: GAMEON ENTERTAINM. TECHS (9E7)

GAMEON ENTERTAINM. TECHS (F:9E7) has a market capitalization of $9.38 (€9.13) as of March 18, 2026. Listed on the F stock exchange, this Germany-based company holds position #41634 globally and #6337 in its home market, demonstrating a 0.00% increase in market value over the past year.

Market capitalization, also known as net worth in stock markets, is calculated by multiplying GAMEON ENTERTAINM. TECHS's stock price €0.00 by its total outstanding shares 9135 (9.13K).

GAMEON ENTERTAINM. TECHS Market Cap History: 2021 to 2025

GAMEON ENTERTAINM. TECHS's market capitalization history from 2021 to 2025. Data shows change from $1.36K to $9.38 (-77.77% CAGR).

GAMEON ENTERTAINM. TECHS Market Cap to Earnings & Revenue Ratios Timeline

This chart shows how GAMEON ENTERTAINM. TECHS's valuation ratios have evolved. The Price to Sales (P/S) ratio compares market cap to revenue, while the Price to Earnings (P/E) ratio compares market cap to net income. Lower values may indicate a more undervalued company relative to its financial performance.

Latest Price to Sales (P/S) Ratio

No P/S ratio data available

Latest Price to Earnings (P/E) Ratio

No P/E ratio data available

What These Ratios Tell Investors:
  • Price to Sales (P/S) Ratio: Shows how much investors are paying for each dollar of the company's sales. Lower P/S ratios may indicate undervaluation.
  • Price to Earnings (P/E) Ratio: Shows how much investors are paying for each dollar of the company's earnings. This is one of the most common valuation metrics.
  • Trends in these ratios over time can indicate changing investor sentiment about the company's future growth prospects.
  • Industry comparison provides context for whether the company is valued higher or lower than peers.
Year Market Cap (USD) Revenue (USD) Net Income (USD) P/S Ratio P/E Ratio
No financial ratio data available

Competitor Companies of 9E7 by Market Capitalization

Companies near GAMEON ENTERTAINM. TECHS in the global market cap rankings as of March 18, 2026.

Key companies related to GAMEON ENTERTAINM. TECHS by market ranking:

  • NetEase Inc (NASDAQ:NTES): Ranked #269 globally with a market cap of $77.58 Billion USD.
  • Nintendo Co. Ltd (PINK:NTDOF): Ranked #330 globally with a market cap of $65.27 Billion USD.
  • Electronic Arts Inc (NASDAQ:EA): Ranked #482 globally with a market cap of $45.00 Billion USD.
  • Roblox Corp (NYSE:RBLX): Ranked #578 globally with a market cap of $37.04 Billion USD.

Market capitalization comparison (in billions USD)
Rank Company Symbol Market Cap Price
#269 NetEase Inc NASDAQ:NTES $77.58 Billion $119.54
#330 Nintendo Co. Ltd PINK:NTDOF $65.27 Billion $67.83
#482 Electronic Arts Inc NASDAQ:EA $45.00 Billion $200.21
#578 Roblox Corp NYSE:RBLX $37.04 Billion $59.17

GAMEON ENTERTAINM. TECHS Historical Marketcap From 2021 to 2025

Between 2021 and today, GAMEON ENTERTAINM. TECHS's market cap moved from $1.36K to $ 9.38, with a yearly change of -77.77%.

Year Market Cap Change (%)
2025 €9.38 0.00%
2024 €9.38 -98.29%
2023 €548.54 +175.94%
2022 €198.79 -85.38%
2021 €1.36K --

End of Day Market Cap According to Different Sources

On Mar 17th, 2026 the market cap of GAMEON ENTERTAINM. TECHS was reported to be:

Source Market Cap
Yahoo Finance $9.38 USD
MoneyControl $9.38 USD
MarketWatch $9.38 USD
marketcap.company $9.38 USD
Reuters $9.38 USD

Market cap values may vary slightly between sources due to differences in calculation methods, timing, and data refresh rates.