Winking Studios Limited

LSE:WKS UK Electronic Gaming & Multimedia
Market Cap
$712.47K
GBX5.86 Billion GBX
Market Cap Rank
#45222 Global
#858 in UK
Share Price
GBX13.25
Change (1 day)
+0.00%
52-Week Range
GBX11.00 - GBX16.50
All Time High
GBX20.60
About

Winking Studios Limited, an investment holding company, operates as an art outsourcing and game development studio in Mainland China, Taiwan, South Korea, the United States, Japan, and internationally. The company operates three segments: Original Equipment Manufacturer (Art Outsourcing), Original Design Manufacturer (Game Development), and Global Publishing and Others. It creates and develops di… Read more

Market Cap & Net Worth: Winking Studios Limited (WKS)

Winking Studios Limited (LSE:WKS) has a market capitalization of $712.47K (GBX5.86 Billion) as of March 19, 2026. Listed on the LSE stock exchange, this UK-based company holds position #45222 globally and #858 in its home market, demonstrating a -1.85% decrease in market value over the past year.

Market capitalization, also known as net worth in stock markets, is calculated by multiplying Winking Studios Limited's stock price GBX13.25 by its total outstanding shares 441938118 (441.94 Million).

Winking Studios Limited Market Cap History: 2025 to 2026

Winking Studios Limited's market capitalization history from 2025 to 2026. Data shows growth from $699.02K to $712.47K (0.00% CAGR).

Winking Studios Limited Market Cap to Earnings & Revenue Ratios Timeline

This chart shows how Winking Studios Limited's valuation ratios have evolved. The Price to Sales (P/S) ratio compares market cap to revenue, while the Price to Earnings (P/E) ratio compares market cap to net income. Lower values may indicate a more undervalued company relative to its financial performance.

Latest Price to Sales (P/S) Ratio

No P/S ratio data available

Latest Price to Earnings (P/E) Ratio

No P/E ratio data available

What These Ratios Tell Investors:
  • Price to Sales (P/S) Ratio: Shows how much investors are paying for each dollar of the company's sales. Lower P/S ratios may indicate undervaluation.
  • Price to Earnings (P/E) Ratio: Shows how much investors are paying for each dollar of the company's earnings. This is one of the most common valuation metrics.
  • Trends in these ratios over time can indicate changing investor sentiment about the company's future growth prospects.
  • Industry comparison provides context for whether the company is valued higher or lower than peers.
Year Market Cap (USD) Revenue (USD) Net Income (USD) P/S Ratio P/E Ratio
No financial ratio data available

Competitor Companies of WKS by Market Capitalization

Companies near Winking Studios Limited in the global market cap rankings as of March 19, 2026.

Key companies related to Winking Studios Limited by market ranking:

  • NetEase Inc (NASDAQ:NTES): Ranked #268 globally with a market cap of $77.58 Billion USD.
  • Nintendo Co. Ltd (PINK:NTDOF): Ranked #334 globally with a market cap of $65.27 Billion USD.
  • Electronic Arts Inc (NASDAQ:EA): Ranked #483 globally with a market cap of $44.98 Billion USD.
  • Roblox Corp (NYSE:RBLX): Ranked #588 globally with a market cap of $36.17 Billion USD.

Market capitalization comparison (in billions USD)
Rank Company Symbol Market Cap Price
#268 NetEase Inc NASDAQ:NTES $77.58 Billion $118.87
#334 Nintendo Co. Ltd PINK:NTDOF $65.27 Billion $67.83
#483 Electronic Arts Inc NASDAQ:EA $44.98 Billion $200.13
#588 Roblox Corp NYSE:RBLX $36.17 Billion $57.79

Winking Studios Limited Historical Marketcap From 2025 to 2026

Between 2025 and today, Winking Studios Limited's market cap moved from $699.02K to $ 712.47K, with a yearly change of 0.00%.

Year Market Cap Change (%)
2026 GBX712.47K +1.92%
2025 GBX699.02K --

End of Day Market Cap According to Different Sources

On Mar 18th, 2026 the market cap of Winking Studios Limited was reported to be:

Source Market Cap
Yahoo Finance $712.47K USD
MoneyControl $712.47K USD
MarketWatch $712.47K USD
marketcap.company $712.47K USD
Reuters $712.47K USD

Market cap values may vary slightly between sources due to differences in calculation methods, timing, and data refresh rates.