Winvia Entertainment PLC
Winvia Entertainment Plc, together with its subsidiaries, operates as a technology-led entertainment company. It operates prize draws and skill games competitions with prizes and unique formats for a broad audience; and online gaming through its brands, PrincessCasino.ro and Luck.com, as well as white-label partnerships. The company also provides proprietary platforms and technology solutions to … Read more
Market Cap & Net Worth: Winvia Entertainment PLC (WVIA)
Winvia Entertainment PLC (LSE:WVIA) has a market capitalization of $2.68 Million (£2.19 Million) as of March 19, 2026. Listed on the LSE stock exchange, this UK-based company holds position #33473 globally and #485 in its home market, demonstrating a -4.26% decrease in market value over the past year.
Market capitalization, also known as net worth in stock markets, is calculated by multiplying Winvia Entertainment PLC's stock price £225.00 by its total outstanding shares 9735 (9.73K).
Winvia Entertainment PLC Market Cap History: 2025 to 2026
Winvia Entertainment PLC's market capitalization history from 2025 to 2026. Data shows growth from $2.41 Million to $2.68 Million (0.00% CAGR).
Winvia Entertainment PLC Market Cap to Earnings & Revenue Ratios Timeline
This chart shows how Winvia Entertainment PLC's valuation ratios have evolved. The Price to Sales (P/S) ratio compares market cap to revenue, while the Price to Earnings (P/E) ratio compares market cap to net income. Lower values may indicate a more undervalued company relative to its financial performance.
Latest Price to Sales (P/S) Ratio
No P/S ratio data available
Latest Price to Earnings (P/E) Ratio
No P/E ratio data available
What These Ratios Tell Investors:
- Price to Sales (P/S) Ratio: Shows how much investors are paying for each dollar of the company's sales. Lower P/S ratios may indicate undervaluation.
- Price to Earnings (P/E) Ratio: Shows how much investors are paying for each dollar of the company's earnings. This is one of the most common valuation metrics.
- Trends in these ratios over time can indicate changing investor sentiment about the company's future growth prospects.
- Industry comparison provides context for whether the company is valued higher or lower than peers.
| Year | Market Cap (USD) | Revenue (USD) | Net Income (USD) | P/S Ratio | P/E Ratio |
|---|---|---|---|---|---|
| No financial ratio data available | |||||
Competitor Companies of WVIA by Market Capitalization
Companies near Winvia Entertainment PLC in the global market cap rankings as of March 19, 2026.
Key companies related to Winvia Entertainment PLC by market ranking:
- NetEase Inc (NASDAQ:NTES): Ranked #265 globally with a market cap of $77.58 Billion USD.
- Nintendo Co. Ltd (PINK:NTDOF): Ranked #330 globally with a market cap of $65.27 Billion USD.
- Electronic Arts Inc (NASDAQ:EA): Ranked #477 globally with a market cap of $45.09 Billion USD.
- Roblox Corp (NYSE:RBLX): Ranked #583 globally with a market cap of $36.48 Billion USD.
| Rank | Company | Symbol | Market Cap | Price |
|---|---|---|---|---|
| #265 | NetEase Inc | NASDAQ:NTES | $77.58 Billion | $117.00 |
| #330 | Nintendo Co. Ltd | PINK:NTDOF | $65.27 Billion | $67.83 |
| #477 | Electronic Arts Inc | NASDAQ:EA | $45.09 Billion | $200.61 |
| #583 | Roblox Corp | NYSE:RBLX | $36.48 Billion | $58.27 |
Winvia Entertainment PLC Historical Marketcap From 2025 to 2026
Between 2025 and today, Winvia Entertainment PLC's market cap moved from $2.41 Million to $ 2.68 Million, with a yearly change of 0.00%.
| Year | Market Cap | Change (%) |
|---|---|---|
| 2026 | £2.68 Million | +11.11% |
| 2025 | £2.41 Million | -- |
End of Day Market Cap According to Different Sources
On Mar 19th, 2026 the market cap of Winvia Entertainment PLC was reported to be:
| Source | Market Cap |
|---|---|
| Yahoo Finance | $2.68 Million USD |
| MoneyControl | $2.68 Million USD |
| MarketWatch | $2.68 Million USD |
| marketcap.company | $2.68 Million USD |
| Reuters | $2.68 Million USD |
Market cap values may vary slightly between sources due to differences in calculation methods, timing, and data refresh rates.