Gaming Nation Inc

V:FAN Canada Other Industrial Metals & Mining
Market Cap
$18.66 Million
CA$26.80 Million CAD
Market Cap Rank
#26610 Global
#140 in Canada
Share Price
CA$0.24
Change (1 day)
-2.04%
52-Week Range
CA$0.13 - CA$0.29
All Time High
CA$0.29
About

First Atlantic Nickel Corp. engages in the identification, evaluation, and acquisition of mineral properties in Canada. It primarily explores for nickel, copper, silver, cobalt, and gold deposits. The company was formerly known as Avante Mining Corp. and changed its name to First Atlantic Nickel Corp. in April 2024. First Atlantic Nickel Corp. was incorporated in 2011 and is headquartered in Vanc… Read more

Market Cap & Net Worth: Gaming Nation Inc (FAN)

Gaming Nation Inc (V:FAN) has a market capitalization of $18.66 Million (CA$26.80 Million) as of March 19, 2026. Listed on the V stock exchange, this Canada-based company holds position #26610 globally and #140 in its home market, demonstrating a -2.04% decrease in market value over the past year.

Market capitalization, also known as net worth in stock markets, is calculated by multiplying Gaming Nation Inc's stock price CA$0.24 by its total outstanding shares 111650019 (111.65 Million).

Gaming Nation Inc Market Cap History: 2025 to 2026

Gaming Nation Inc's market capitalization history from 2025 to 2026. Data shows growth from $17.10 Million to $18.66 Million (0.00% CAGR).

Gaming Nation Inc Market Cap to Earnings & Revenue Ratios Timeline

This chart shows how Gaming Nation Inc's valuation ratios have evolved. The Price to Sales (P/S) ratio compares market cap to revenue, while the Price to Earnings (P/E) ratio compares market cap to net income. Lower values may indicate a more undervalued company relative to its financial performance.

Latest Price to Sales (P/S) Ratio

No P/S ratio data available

Latest Price to Earnings (P/E) Ratio

No P/E ratio data available

What These Ratios Tell Investors:
  • Price to Sales (P/S) Ratio: Shows how much investors are paying for each dollar of the company's sales. Lower P/S ratios may indicate undervaluation.
  • Price to Earnings (P/E) Ratio: Shows how much investors are paying for each dollar of the company's earnings. This is one of the most common valuation metrics.
  • Trends in these ratios over time can indicate changing investor sentiment about the company's future growth prospects.
  • Industry comparison provides context for whether the company is valued higher or lower than peers.
Year Market Cap (USD) Revenue (USD) Net Income (USD) P/S Ratio P/E Ratio
No financial ratio data available

Competitor Companies of FAN by Market Capitalization

Companies near Gaming Nation Inc in the global market cap rankings as of March 19, 2026.

Key companies related to Gaming Nation Inc by market ranking:

  • BHP Group Limited (NYSE:BHP): Ranked #82 globally with a market cap of $188.50 Billion USD.
  • RIO Tinto Ltd (AU:RIO): Ranked #133 globally with a market cap of $138.56 Billion USD ( AU$223.77 Billion AUD).
  • Rio Tinto Group (PINK:RTNTF): Ranked #206 globally with a market cap of $97.13 Billion USD.
  • Glencore PLC (PINK:GLCNF): Ranked #724 globally with a market cap of $27.97 Billion USD.

Market capitalization comparison (in billions USD)
Rank Company Symbol Market Cap Price
#82 BHP Group Limited NYSE:BHP $188.50 Billion $68.30
#133 RIO Tinto Ltd AU:RIO $138.56 Billion AU$156.38
#206 Rio Tinto Group PINK:RTNTF $97.13 Billion $67.88
#724 Glencore PLC PINK:GLCNF $27.97 Billion $3.02

Gaming Nation Inc Historical Marketcap From 2025 to 2026

Between 2025 and today, Gaming Nation Inc's market cap moved from $17.10 Million to $ 18.66 Million, with a yearly change of 0.00%.

Year Market Cap Change (%)
2026 CA$18.66 Million +9.09%
2025 CA$17.10 Million --

End of Day Market Cap According to Different Sources

On Mar 19th, 2026 the market cap of Gaming Nation Inc was reported to be:

Source Market Cap
Yahoo Finance $18.66 Million USD
MoneyControl $18.66 Million USD
MarketWatch $18.66 Million USD
marketcap.company $18.66 Million USD
Reuters $18.66 Million USD

Market cap values may vary slightly between sources due to differences in calculation methods, timing, and data refresh rates.