Konami Holdings Corp (KNM) - Cash Flow Conversion Efficiency
Based on the latest financial reports, Konami Holdings Corp (KNM) has a cash flow conversion efficiency ratio of 0.081x as of September 2025. Cash flow conversion efficiency measures how effectively a company's net assets (equity) generate operating cash flow. It is calculated by dividing operating cash flow (£41.91 Billion) by net assets (£515.36 Billion). A higher ratio indicates that the company is more efficient at using its equity to generate cash flow from its core operations.
Konami Holdings Corp - Cash Flow Conversion Efficiency Trend (2022–2025)
This chart illustrates how Konami Holdings Corp's cash flow conversion efficiency has evolved over time, based on yearly financial data. Explore and compare other companies by cash flow conversion efficiency.
Konami Holdings Corp Competitors by Cash Flow Conversion Efficiency
The table below lists competitors of Konami Holdings Corp ranked by their cash flow conversion efficiency.
| Company | Cash Flow Conversion Efficiency |
|---|---|
|
Apple Inc
NASDAQ:AAPL
|
0.611x |
|
NVIDIA Corporation
NASDAQ:NVDA
|
0.200x |
|
Microsoft Corporation
NASDAQ:MSFT
|
0.091x |
|
Amazon.com Inc
NASDAQ:AMZN
|
0.132x |
|
Alphabet Inc Class A
NASDAQ:GOOGL
|
0.126x |
|
Alphabet Inc
SA:GOGL34
|
0.126x |
Annual Cash Flow Conversion Efficiency for Konami Holdings Corp (2022–2025)
The table below shows the annual cash flow conversion efficiency of Konami Holdings Corp from 2022 to 2025.
| Year | Net Assets | Operating Cash Flow | Cash Flow Conversion Efficiency | Change |
|---|---|---|---|---|
| 2025-03-31 | £481.87 Billion | £114.62 Billion | 0.238x | -1.36% |
| 2024-03-31 | £427.38 Billion | £103.06 Billion | 0.241x | +151.37% |
| 2023-03-31 | £376.28 Billion | £36.10 Billion | 0.096x | -65.41% |
| 2022-03-31 | £348.08 Billion | £96.54 Billion | 0.277x | -- |
About Konami Holdings Corp
Konami Holdings Corporation, together with its subsidiaries, primarily engages in the digital entertainment digital entertainment, amusement, gaming and systems, and sports businesses. The Digital Entertainment segment manufactures and sells digital content and related products, including mobile games, arcade games, card games, and computer and video games. The Amusement segment manufactures and … Read more