LIVE MOTION GAMES ZY -10

F:4YM Germany Electronic Gaming & Multimedia
Market Cap
$449.62K
€438.02K EUR
Market Cap Rank
#47387 Global
#7931 in Germany
Share Price
€0.20
Change (1 day)
-2.42%
52-Week Range
€0.14 - €0.36
All Time High
€9.59
About

Live Motion Games S.A. engages in the production and publishing of games for personal computers. The company focuses on the simulators, city-builder, survival, and other games. It sells its games through steam platform to global markets. The company was founded in 2017 and is based in Warsaw, Poland.

Market Cap & Net Worth: LIVE MOTION GAMES ZY -10 (4YM)

LIVE MOTION GAMES ZY -10 (F:4YM) has a market capitalization of $449.62K (€438.02K) as of March 19, 2026. Listed on the F stock exchange, this Germany-based company holds position #47387 globally and #7931 in its home market, demonstrating a 1.00% increase in market value over the past year.

Market capitalization, also known as net worth in stock markets, is calculated by multiplying LIVE MOTION GAMES ZY -10's stock price €0.20 by its total outstanding shares 2168424 (2.17 Million).

LIVE MOTION GAMES ZY -10 Market Cap History: 2021 to 2026

LIVE MOTION GAMES ZY -10's market capitalization history from 2021 to 2026. Data shows change from $14.34 Million to $449.62K (-55.77% CAGR).

LIVE MOTION GAMES ZY -10 Market Cap to Earnings & Revenue Ratios Timeline

This chart shows how LIVE MOTION GAMES ZY -10's valuation ratios have evolved. The Price to Sales (P/S) ratio compares market cap to revenue, while the Price to Earnings (P/E) ratio compares market cap to net income. Lower values may indicate a more undervalued company relative to its financial performance.

Latest Price to Sales (P/S) Ratio

No P/S ratio data available

Latest Price to Earnings (P/E) Ratio

No P/E ratio data available

What These Ratios Tell Investors:
  • Price to Sales (P/S) Ratio: Shows how much investors are paying for each dollar of the company's sales. Lower P/S ratios may indicate undervaluation.
  • Price to Earnings (P/E) Ratio: Shows how much investors are paying for each dollar of the company's earnings. This is one of the most common valuation metrics.
  • Trends in these ratios over time can indicate changing investor sentiment about the company's future growth prospects.
  • Industry comparison provides context for whether the company is valued higher or lower than peers.
Year Market Cap (USD) Revenue (USD) Net Income (USD) P/S Ratio P/E Ratio
No financial ratio data available

Competitor Companies of 4YM by Market Capitalization

Companies near LIVE MOTION GAMES ZY -10 in the global market cap rankings as of March 19, 2026.

Key companies related to LIVE MOTION GAMES ZY -10 by market ranking:

  • NetEase Inc (NASDAQ:NTES): Ranked #268 globally with a market cap of $77.58 Billion USD.
  • Nintendo Co. Ltd (PINK:NTDOF): Ranked #334 globally with a market cap of $65.27 Billion USD.
  • Electronic Arts Inc (NASDAQ:EA): Ranked #483 globally with a market cap of $44.98 Billion USD.
  • Roblox Corp (NYSE:RBLX): Ranked #588 globally with a market cap of $36.17 Billion USD.

Market capitalization comparison (in billions USD)
Rank Company Symbol Market Cap Price
#268 NetEase Inc NASDAQ:NTES $77.58 Billion $118.87
#334 Nintendo Co. Ltd PINK:NTDOF $65.27 Billion $67.83
#483 Electronic Arts Inc NASDAQ:EA $44.98 Billion $200.13
#588 Roblox Corp NYSE:RBLX $36.17 Billion $57.79

LIVE MOTION GAMES ZY -10 Historical Marketcap From 2021 to 2026

Between 2021 and today, LIVE MOTION GAMES ZY -10's market cap moved from $14.34 Million to $ 449.62K, with a yearly change of -55.77%.

Year Market Cap Change (%)
2026 €449.62K +39.79%
2025 €321.63K -13.73%
2024 €372.83K -88.83%
2023 €3.34 Million +22.45%
2022 €2.73 Million -80.99%
2021 €14.34 Million --

End of Day Market Cap According to Different Sources

On Mar 18th, 2026 the market cap of LIVE MOTION GAMES ZY -10 was reported to be:

Source Market Cap
Yahoo Finance $449.62K USD
MoneyControl $449.62K USD
MarketWatch $449.62K USD
marketcap.company $449.62K USD
Reuters $449.62K USD

Market cap values may vary slightly between sources due to differences in calculation methods, timing, and data refresh rates.