LIVE MOTION GAMES ZY -10
Live Motion Games S.A. engages in the production and publishing of games for personal computers. The company focuses on the simulators, city-builder, survival, and other games. It sells its games through steam platform to global markets. The company was founded in 2017 and is based in Warsaw, Poland.
Market Cap & Net Worth: LIVE MOTION GAMES ZY -10 (4YM)
LIVE MOTION GAMES ZY -10 (F:4YM) has a market capitalization of $449.62K (€438.02K) as of March 19, 2026. Listed on the F stock exchange, this Germany-based company holds position #47387 globally and #7931 in its home market, demonstrating a 1.00% increase in market value over the past year.
Market capitalization, also known as net worth in stock markets, is calculated by multiplying LIVE MOTION GAMES ZY -10's stock price €0.20 by its total outstanding shares 2168424 (2.17 Million).
LIVE MOTION GAMES ZY -10 Market Cap History: 2021 to 2026
LIVE MOTION GAMES ZY -10's market capitalization history from 2021 to 2026. Data shows change from $14.34 Million to $449.62K (-55.77% CAGR).
LIVE MOTION GAMES ZY -10 Market Cap to Earnings & Revenue Ratios Timeline
This chart shows how LIVE MOTION GAMES ZY -10's valuation ratios have evolved. The Price to Sales (P/S) ratio compares market cap to revenue, while the Price to Earnings (P/E) ratio compares market cap to net income. Lower values may indicate a more undervalued company relative to its financial performance.
Latest Price to Sales (P/S) Ratio
No P/S ratio data available
Latest Price to Earnings (P/E) Ratio
No P/E ratio data available
What These Ratios Tell Investors:
- Price to Sales (P/S) Ratio: Shows how much investors are paying for each dollar of the company's sales. Lower P/S ratios may indicate undervaluation.
- Price to Earnings (P/E) Ratio: Shows how much investors are paying for each dollar of the company's earnings. This is one of the most common valuation metrics.
- Trends in these ratios over time can indicate changing investor sentiment about the company's future growth prospects.
- Industry comparison provides context for whether the company is valued higher or lower than peers.
| Year | Market Cap (USD) | Revenue (USD) | Net Income (USD) | P/S Ratio | P/E Ratio |
|---|---|---|---|---|---|
| No financial ratio data available | |||||
Competitor Companies of 4YM by Market Capitalization
Companies near LIVE MOTION GAMES ZY -10 in the global market cap rankings as of March 19, 2026.
Key companies related to LIVE MOTION GAMES ZY -10 by market ranking:
- NetEase Inc (NASDAQ:NTES): Ranked #268 globally with a market cap of $77.58 Billion USD.
- Nintendo Co. Ltd (PINK:NTDOF): Ranked #334 globally with a market cap of $65.27 Billion USD.
- Electronic Arts Inc (NASDAQ:EA): Ranked #483 globally with a market cap of $44.98 Billion USD.
- Roblox Corp (NYSE:RBLX): Ranked #588 globally with a market cap of $36.17 Billion USD.
| Rank | Company | Symbol | Market Cap | Price |
|---|---|---|---|---|
| #268 | NetEase Inc | NASDAQ:NTES | $77.58 Billion | $118.87 |
| #334 | Nintendo Co. Ltd | PINK:NTDOF | $65.27 Billion | $67.83 |
| #483 | Electronic Arts Inc | NASDAQ:EA | $44.98 Billion | $200.13 |
| #588 | Roblox Corp | NYSE:RBLX | $36.17 Billion | $57.79 |
LIVE MOTION GAMES ZY -10 Historical Marketcap From 2021 to 2026
Between 2021 and today, LIVE MOTION GAMES ZY -10's market cap moved from $14.34 Million to $ 449.62K, with a yearly change of -55.77%.
| Year | Market Cap | Change (%) |
|---|---|---|
| 2026 | €449.62K | +39.79% |
| 2025 | €321.63K | -13.73% |
| 2024 | €372.83K | -88.83% |
| 2023 | €3.34 Million | +22.45% |
| 2022 | €2.73 Million | -80.99% |
| 2021 | €14.34 Million | -- |
End of Day Market Cap According to Different Sources
On Mar 18th, 2026 the market cap of LIVE MOTION GAMES ZY -10 was reported to be:
| Source | Market Cap |
|---|---|
| Yahoo Finance | $449.62K USD |
| MoneyControl | $449.62K USD |
| MarketWatch | $449.62K USD |
| marketcap.company | $449.62K USD |
| Reuters | $449.62K USD |
Market cap values may vary slightly between sources due to differences in calculation methods, timing, and data refresh rates.