Gaming Corps AB Total Liabilities
Gaming Corps AB total liabilities. Based on the latest financial reports, Gaming Corps AB (GCOR) has total liabilities worth Skr42.96 Million SEK (≈ $4.62 Million USD) as of March 2026. Total liabilities represent everything the company owes to external parties, combining both current liabilities—like accounts payable, short-term debt, and accrued expenses—and non-current liabilities such as long-term debt, pension obligations, lease liabilities, and deferred tax liabilities. Check Gaming Corps AB (GCOR) asset resilience to evaluate the company's liquid asset resilience ratio.
Total Liabilities of Gaming Corps AB (2014–2025)
Total liabilities of Gaming Corps AB from 2014 to 2025. This chart illustrates how Gaming Corps AB's total liabilities have evolved over time, based on quarterly financial data.
Gaming Corps AB Competitors by Total Liabilities
The table below lists competitors of Gaming Corps AB ranked by their total liabilities.
| Company | Country | Total Liabilities |
|---|---|---|
|
TWZ Corporation Public Company Limited
BK:TWZ
|
Thailand | ฿2.20 Billion |
|
CalciMedica, Inc. Common Stock
NASDAQ:CALC
|
USA | $20.23 Million |
|
ChargePanel AB
ST:CHARGE
|
Sweden | Skr8.62 Million |
|
Meta Epsi Tbk PT
JK:MTPS
|
Indonesia | Rp31.10 Billion |
|
Spineguard
PA:ALSGD
|
France | €4.07 Million |
|
Shenzhen CAU Technology Co Ltd
SHE:000004
|
China | CN¥216.30 Million |
|
Cerenome, Inc.
NASDAQ:CNSY
|
USA | $8.57 Million |
|
Pineapple Resources Bhd
KLSE:0006
|
Malaysia | RM5.36 Million |
Liability Composition Analysis (2014–2025)
This chart breaks down Gaming Corps AB's total liabilities into key components over time: long-term debt, short-term debt, other current liabilities, and other non-current liabilities. Toggle between absolute values and percentage view to see how the composition has shifted. For the complete balance sheet picture, see how large is Gaming Corps AB's balance sheet.
Liquidity & Leverage Metrics
Gaming Corps AB Total Liabilities Ratios Explained
Gaming Corps AB total liabilities ratios compare its liabilities with its current assets, cash and shareholder equity.
| Metric | Value | Description |
|---|---|---|
| Current Ratio | 0.93 | Measures ability to pay short-term obligations (Current Assets ÷ Current Liabilities) |
| Quick Ratio | N/A | More stringent measure of short-term liquidity ((Current Assets - Inventory) ÷ Current Liabilities) |
| Cash Ratio | N/A | Most conservative liquidity measure (Cash & Equivalents ÷ Current Liabilities) |
| Debt to Equity | -2.80 | Measures financial leverage (Total Liabilities ÷ Shareholder Equity) |
| Debt to Assets | 1.56 | Portion of assets financed with debt (Total Liabilities ÷ Total Assets) |
Liability Trends Comparison
This chart compares key liability metrics across different time periods, showing how Gaming Corps AB's debt structure has evolved. The comparison includes total liabilities, long-term debt, and current liabilities.
Annual Total Liabilities for Gaming Corps AB (2014–2025)
The table below shows the annual total liabilities of Gaming Corps AB from 2014 to 2025.
| Year | Total Liabilities | Change |
|---|---|---|
| 2025-12-31 | Skr38.41 Million ≈ $4.13 Million |
+109.40% |
| 2024-12-31 | Skr18.34 Million ≈ $1.97 Million |
+15.49% |
| 2023-12-31 | Skr15.88 Million ≈ $1.71 Million |
+85.80% |
| 2022-12-31 | Skr8.55 Million ≈ $919.98K |
-14.44% |
| 2021-12-31 | Skr9.99 Million ≈ $1.08 Million |
+153.07% |
| 2020-12-31 | Skr3.95 Million ≈ $424.86K |
-72.56% |
| 2019-12-31 | Skr14.39 Million ≈ $1.55 Million |
+239.80% |
| 2018-12-31 | Skr4.23 Million ≈ $455.62K |
-81.45% |
| 2017-12-31 | Skr22.82 Million ≈ $2.46 Million |
+168.11% |
| 2016-12-31 | Skr8.51 Million ≈ $916.03K |
+161.08% |
| 2015-12-31 | Skr3.26 Million ≈ $350.87K |
+465.94% |
| 2014-12-31 | Skr576.09K ≈ $62.00K |
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About Gaming Corps AB
Gaming Corps AB (publ) operates as a game development company. The company engages in developing games within iGAMING business areas. It develops games in casino slots, plinko games, multiplier games, smash4cash games, table games, and mine games category. The company was incorporated in 2014 and is headquartered in Uppsala, Sweden.