SKONEC Entertainment Co. Ltd. Asset Resilience Ratio

Latest as of September 2025: 0.86%

SKONEC Entertainment Co. Ltd. asset resilience ratio. SKONEC Entertainment Co. Ltd. (276040) has an Asset Resilience Ratio of 0.86% as of September 2025. The Asset Resilience Ratio measures the percentage of a company's total assets that are held in liquid form (cash and short-term investments). This metric indicates how well-positioned the company is to handle unexpected financial challenges, economic downturns, or strategic opportunities without requiring external financing. Read 276040 liabilities breakdown for a breakdown of total debt and financial obligations.

Liquid Assets

₩304.75 Million
≈ $206.53K USD Cash + Short-term Investments

Total Assets

₩35.25 Billion
≈ $23.89 Million USD All company assets

Resilience Assessment

Low
Financial Resilience Level

Asset Resilience Ratio of SKONEC Entertainment Co. Ltd. (2019–2024)

Asset resilience ratio of SKONEC Entertainment Co. Ltd. from 2019 to 2024. This chart shows how SKONEC Entertainment Co. Ltd.'s Asset Resilience Ratio has changed over time. See free cash flow generation of SKONEC Entertainment Co. Ltd. to measure how efficiently the company converts operating cash flow to free cash.

Liquid Assets Composition Over Time

This chart breaks down SKONEC Entertainment Co. Ltd.'s liquid assets into cash & equivalents and short-term investments, showing how the composition has evolved over time. For the complete balance sheet picture, see SKONEC Entertainment Co. Ltd. asset portfolio.

Current Liquid Assets Breakdown

Component Amount % of Total Assets
Cash & Equivalents ₩0.00 0%
Short-term Investments ₩304.75 Million 0.86%
Total Liquid Assets ₩304.75 Million 0.86%

Asset Resilience Insights

  • Limited Liquidity: SKONEC Entertainment Co. Ltd. maintains only 0.86% of assets in liquid form.
  • This low level may indicate efficient asset utilization but could pose risks during economic downturns.
  • The company has significant short-term investments, indicating active treasury management.

SKONEC Entertainment Co. Ltd. Industry Peers by Asset Resilience Ratio

Compare SKONEC Entertainment Co. Ltd.'s asset resilience ratio with other companies in the same industry.

Company Industry Asset Resilience Ratio
Roblox Corp
NYSE:RBLX
Electronic Gaming & Multimedia 21.46%
37 Interactive Entertainment Network Technology Group Co Ltd
SHE:002555
Electronic Gaming & Multimedia 7.51%
YOUZU Interactive Co Ltd
SHE:002174
Electronic Gaming & Multimedia 0.07%
Hangzhou Shunwang Tech
SHE:300113
Electronic Gaming & Multimedia 17.46%
Ubisoft Entertainment
PA:UBI
Electronic Gaming & Multimedia 0.02%
Shenzhen Shengxunda Technology Co Ltd Class A
SHE:300518
Electronic Gaming & Multimedia 8.11%
GuangZhou Wahlap Technology Corporation Limited
SHE:301011
Electronic Gaming & Multimedia 1.64%
IDREAMSKY TE+H. DL-0001
F:08IA
Electronic Gaming & Multimedia 0.44%

SKONEC Entertainment Co. Ltd. Asset Resilience Ratio by Year (2019–2024)

SKONEC Entertainment Co. Ltd. asset resilience ratio by year from 2019 to 2024. The table below shows the annual Asset Resilience Ratio data for SKONEC Entertainment Co. Ltd..

Year Asset Resilience Ratio (%) Liquid Assets Total Assets Change
2024-12-31 87.87% ₩17.17 Billion
≈ $11.63 Million
₩19.54 Billion
≈ $13.24 Million
+0.27pp
2023-12-31 87.61% ₩22.60 Billion
≈ $15.31 Million
₩25.80 Billion
≈ $17.48 Million
+0.38pp
2022-12-31 87.22% ₩25.93 Billion
≈ $17.57 Million
₩29.72 Billion
≈ $20.14 Million
+54.46pp
2021-12-31 32.77% ₩1.80 Billion
≈ $1.22 Million
₩5.50 Billion
≈ $3.73 Million
+6.45pp
2020-12-31 26.32% ₩1.95 Billion
≈ $1.32 Million
₩7.40 Billion
≈ $5.01 Million
+6.98pp
2019-12-31 19.34% ₩2.92 Billion
≈ $1.98 Million
₩15.08 Billion
≈ $10.22 Million
--
pp = percentage points

About SKONEC Entertainment Co. Ltd.

KQ:276040 Korea Electronic Gaming & Multimedia
Market Cap
$2.84 Million
₩4.20 Billion KRW
Market Cap Rank
#29566 Global
#2089 in Korea
Share Price
₩327.00
Change (1 day)
-5.76%
52-Week Range
₩327.00 - ₩1746.00
All Time High
₩28600.00
About

SKONEC ENTERTAINMENT Co., Ltd. engages in the development, production, and supply of software and content licensing sales. It offers VR content distribution and services. The company was founded in 2002 and is headquartered in Seoul, South Korea.