GCL Global Holdings Ltd Ordinary Shares Total Liabilities
GCL Global Holdings Ltd Ordinary Shares total liabilities. Based on the latest financial reports, GCL Global Holdings Ltd Ordinary Shares (GCL) has total liabilities worth $123.85 Million USD as of September 2025. Total liabilities represent everything the company owes to external parties, combining both current liabilities—like accounts payable, short-term debt, and accrued expenses—and non-current liabilities such as long-term debt, pension obligations, lease liabilities, and deferred tax liabilities. Check GCL financial resilience to evaluate the company's liquid asset resilience ratio.
Total Liabilities of GCL Global Holdings Ltd Ordinary Shares (2022–2026)
Total liabilities of GCL Global Holdings Ltd Ordinary Shares from 2022 to 2026. This chart illustrates how GCL Global Holdings Ltd Ordinary Shares's total liabilities have evolved over time, based on quarterly financial data. Explore how much of GCL Global Holdings Ltd Ordinary Shares's assets are long-term investments to see how much of total assets are deployed in long-term investments.
GCL Global Holdings Ltd Ordinary Shares Competitors by Total Liabilities
The table below lists competitors of GCL Global Holdings Ltd Ordinary Shares ranked by their total liabilities.
| Company | Country | Total Liabilities |
|---|---|---|
|
LENSAR Inc
NASDAQ:LNSR
|
USA | $54.65 Million |
|
Melrose Industries PLC
LSE:MRO
|
UK | GBX4.48 Billion |
|
Billion Electric Co Ltd
TW:3027
|
Taiwan | NT$714.91 Million |
|
Marshall Monteagle PLC
JSE:MMP
|
South Africa | ZAC17.04 Million |
|
Frontier Energy Ltd
AU:FHE
|
Australia | AU$5.64 Million |
|
Airship AI Holdings Inc
NASDAQ:AISP
|
USA | $26.37 Billion |
Liability Composition Analysis (2022–2026)
This chart breaks down GCL Global Holdings Ltd Ordinary Shares's total liabilities into key components over time: long-term debt, short-term debt, other current liabilities, and other non-current liabilities. Toggle between absolute values and percentage view to see how the composition has shifted. For the complete balance sheet picture, see GCL Global Holdings Ltd Ordinary Shares total assets.
Liquidity & Leverage Metrics
GCL Global Holdings Ltd Ordinary Shares Total Liabilities Ratios Explained
GCL Global Holdings Ltd Ordinary Shares total liabilities ratios compare its liabilities with its current assets, cash and shareholder equity.
| Metric | Value | Description |
|---|---|---|
| Current Ratio | 1.31 | Measures ability to pay short-term obligations (Current Assets ÷ Current Liabilities) |
| Quick Ratio | N/A | More stringent measure of short-term liquidity ((Current Assets - Inventory) ÷ Current Liabilities) |
| Cash Ratio | N/A | Most conservative liquidity measure (Cash & Equivalents ÷ Current Liabilities) |
| Debt to Equity | 3.74 | Measures financial leverage (Total Liabilities ÷ Shareholder Equity) |
| Debt to Assets | 0.77 | Portion of assets financed with debt (Total Liabilities ÷ Total Assets) |
Liability Trends Comparison
This chart compares key liability metrics across different time periods, showing how GCL Global Holdings Ltd Ordinary Shares's debt structure has evolved. The comparison includes total liabilities, long-term debt, and current liabilities.
Annual Total Liabilities for GCL Global Holdings Ltd Ordinary Shares (2022–2026)
The table below shows the annual total liabilities of GCL Global Holdings Ltd Ordinary Shares from 2022 to 2026.
| Year | Total Liabilities | Change |
|---|---|---|
| 2026-03-31 | $142.29 Million | +1768.51% |
| 2025-03-31 | $7.61 Million | -76.88% |
| 2024-03-31 | $32.93 Million | +7.96% |
| 2023-03-31 | $30.50 Million | +145.47% |
| 2022-03-31 | $12.43 Million | -- |
About GCL Global Holdings Ltd Ordinary Shares
GCL Global Holdings Ltd., together with its subsidiaries, develops, publishes, distributes, and markets video games and other entertainment content in Asia, Europe, the United States, and Latin America. The company operates through three segments: Distribution and Sale of PC and Console Games and IT Hardware and Computer Accessories; Game Publishing; and Video Marketing Campaign and Social Media … Read more