Global Interactive Technologies, Inc Total Liabilities
Global Interactive Technologies, Inc total liabilities. Based on the latest financial reports, Global Interactive Technologies, Inc (GITS) has total liabilities worth $1.16 Million USD as of June 2026. Total liabilities represent everything the company owes to external parties, combining both current liabilities—like accounts payable, short-term debt, and accrued expenses—and non-current liabilities such as long-term debt, pension obligations, lease liabilities, and deferred tax liabilities. See Global Interactive Technologies, Inc defensive liquidity buffer to measure how many days the company can operate on defensive assets alone.
Total Liabilities of Global Interactive Technologies, Inc (2020–2025)
Total liabilities of Global Interactive Technologies, Inc from 2020 to 2025. This chart illustrates how Global Interactive Technologies, Inc's total liabilities have evolved over time, based on quarterly financial data. Explore Global Interactive Technologies, Inc (GITS) investment intensity to see how much of total assets are deployed in long-term investments.
Global Interactive Technologies, Inc Competitors by Total Liabilities
The table below lists competitors of Global Interactive Technologies, Inc ranked by their total liabilities.
| Company | Country | Total Liabilities |
|---|---|---|
|
Metallis Resources Inc.
V:MTS
|
Canada | CA$335.99K |
|
Anmol India Limited
NSE:ANMOL
|
India | Rs2.25 Billion |
|
ExGen Resources Inc
V:EXG
|
Canada | CA$115.41K |
|
Amtel Holdings Bhd
KLSE:7031
|
Malaysia | RM15.25 Million |
|
Griffin Mining
LSE:GFM
|
UK | GBX48.44 Million |
|
Sentra Food Indonesia Tbk PT
JK:FOOD
|
Indonesia | Rp65.76 Billion |
|
Rodrigo Tekstil Sanayi ve Ticaret AS
IS:RODRG
|
Turkey | TL67.85 Million |
|
Chiangmai Rimdoi Public Company Limited
BK:CRD
|
Thailand | ฿487.10 Million |
Liability Composition Analysis (2020–2025)
This chart breaks down Global Interactive Technologies, Inc's total liabilities into key components over time: long-term debt, short-term debt, other current liabilities, and other non-current liabilities. Toggle between absolute values and percentage view to see how the composition has shifted. For the complete balance sheet picture, see GITS total assets.
Liquidity & Leverage Metrics
Global Interactive Technologies, Inc Total Liabilities Ratios Explained
Global Interactive Technologies, Inc total liabilities ratios compare its liabilities with its current assets, cash and shareholder equity.
| Metric | Value | Description |
|---|---|---|
| Current Ratio | 1.03 | Measures ability to pay short-term obligations (Current Assets ÷ Current Liabilities) |
| Quick Ratio | N/A | More stringent measure of short-term liquidity ((Current Assets - Inventory) ÷ Current Liabilities) |
| Cash Ratio | N/A | Most conservative liquidity measure (Cash & Equivalents ÷ Current Liabilities) |
| Debt to Equity | 0.31 | Measures financial leverage (Total Liabilities ÷ Shareholder Equity) |
| Debt to Assets | 0.24 | Portion of assets financed with debt (Total Liabilities ÷ Total Assets) |
Liability Trends Comparison
This chart compares key liability metrics across different time periods, showing how Global Interactive Technologies, Inc's debt structure has evolved. The comparison includes total liabilities, long-term debt, and current liabilities.
Annual Total Liabilities for Global Interactive Technologies, Inc (2020–2025)
The table below shows the annual total liabilities of Global Interactive Technologies, Inc from 2020 to 2025.
| Year | Total Liabilities | Change |
|---|---|---|
| 2025-12-31 | $933.39K | +39.66% |
| 2024-12-31 | $668.34K | -91.06% |
| 2023-12-31 | $7.48 Million | +0.78% |
| 2022-12-31 | $7.42 Million | +29.73% |
| 2021-12-31 | $5.72 Million | -60.03% |
| 2020-12-31 | $14.31 Million | -- |
About Global Interactive Technologies, Inc
Global Interactive Technologies, Inc., through its subsidiary, operates as a technology-focused platform company in South Korea. The company operates and develops Faning, a digital fan engagement platform designed to support online fan communities, content discovery and sharing, user interaction, multilingual communication, user-generated content, and digital engagement experiences among mobile a… Read more