Krafton Inc - Asset Resilience Ratio

Latest as of September 2025: 29.56%

Krafton Inc (259960) has an Asset Resilience Ratio of 29.56% as of September 2025. The Asset Resilience Ratio measures the percentage of a company's total assets that are held in liquid form (cash and short-term investments). This metric indicates how well-positioned the company is to handle unexpected financial challenges, economic downturns, or strategic opportunities without requiring external financing. Read Krafton Inc total liabilities for a breakdown of total debt and financial obligations.

Liquid Assets

₩2.49 Trillion
≈ $1.69 Billion USD Cash + Short-term Investments

Total Assets

₩8.44 Trillion
≈ $5.72 Billion USD All company assets

Resilience Assessment

Very High
Financial Resilience Level

Asset Resilience Ratio Trend (2018–2024)

This chart shows how Krafton Inc's Asset Resilience Ratio has changed over time. See 259960 defensive asset coverage days to measure how many days the company can operate on defensive assets alone.

Liquid Assets Composition Over Time

This chart breaks down Krafton Inc's liquid assets into cash & equivalents and short-term investments, showing how the composition has evolved over time. For the complete balance sheet picture, see 259960 asset base.

Current Liquid Assets Breakdown

Component Amount % of Total Assets
Cash & Equivalents ₩0.00 0%
Short-term Investments ₩2.49 Trillion 29.56%
Total Liquid Assets ₩2.49 Trillion 29.56%

Asset Resilience Insights

  • Very High Liquidity: Krafton Inc maintains exceptional liquid asset reserves at 29.56% of total assets.
  • This level provides strong protection against economic uncertainties but may indicate potential for more aggressive growth investments.
  • The company has significant short-term investments, indicating active treasury management.

Krafton Inc Industry Peers by Asset Resilience Ratio

Compare Krafton Inc's asset resilience ratio with other companies in the same industry.

Company Industry Asset Resilience Ratio
Beijing Kunlun Tech Co Ltd
SHE:300418
Electronic Gaming & Multimedia 4.88%
CD PROJEKT SA
WAR:CDR
Electronic Gaming & Multimedia 25.88%
37 Interactive Entertainment Network Technology Group Co Ltd
SHE:002555
Electronic Gaming & Multimedia 7.51%
Netmarble Games Corp
KO:251270
Electronic Gaming & Multimedia 2.14%
Ubisoft Entertainment
PA:UBI
Electronic Gaming & Multimedia 0.02%
Kaiser China Holding Co Ltd
SHE:002425
Electronic Gaming & Multimedia 1.48%
Giant Network Group Co Ltd
SHE:002558
Electronic Gaming & Multimedia 1.30%
Playside Studios Ltd
AU:PLY
Electronic Gaming & Multimedia 20.10%

Annual Asset Resilience Ratio for Krafton Inc (2018–2024)

The table below shows the annual Asset Resilience Ratio data for Krafton Inc.

Year Asset Resilience Ratio (%) Liquid Assets Total Assets Change
2024-12-31 41.65% ₩3.30 Trillion
≈ $2.24 Billion
₩7.92 Trillion
≈ $5.37 Billion
+4.60pp
2023-12-31 37.05% ₩2.39 Trillion
≈ $1.62 Billion
₩6.44 Trillion
≈ $4.36 Billion
-4.56pp
2022-12-31 41.60% ₩2.51 Trillion
≈ $1.70 Billion
₩6.03 Trillion
≈ $4.09 Billion
+40.93pp
2021-12-31 0.67% ₩37.67 Billion
≈ $25.53 Million
₩5.64 Trillion
≈ $3.82 Billion
-2.52pp
2020-12-31 3.19% ₩54.79 Billion
≈ $37.13 Million
₩1.72 Trillion
≈ $1.17 Billion
-13.58pp
2019-12-31 16.77% ₩166.05 Billion
≈ $112.53 Million
₩990.06 Billion
≈ $670.95 Million
-12.21pp
2018-12-31 28.98% ₩179.40 Billion
≈ $121.58 Million
₩619.06 Billion
≈ $419.53 Million
--
pp = percentage points

About Krafton Inc

KO:259960 Korea Electronic Gaming & Multimedia
Market Cap
$7.32 Billion
₩10.80 Trillion KRW
Market Cap Rank
#2803 Global
#62 in Korea
Share Price
₩242000.00
Change (1 day)
+0.21%
52-Week Range
₩204000.00 - ₩339000.00
All Time High
₩567000.00
About

KRAFTON, Inc. engages in the software development and related ancillary businesses in Asia, Korea, the United States, Europe, and internationally. The company offers PC, mobile, console, and other games. It is also involved in development and distribution of mobile games and applications, and game software business; consulting advisory and investment activities; production of video contents; and … Read more