Daishin Balance 1 Asset Resilience Ratio
Daishin Balance 1 asset resilience ratio. Daishin Balance 1 (217270) has an Asset Resilience Ratio of 1.94% as of September 2025. The Asset Resilience Ratio measures the percentage of a company's total assets that are held in liquid form (cash and short-term investments). This metric indicates how well-positioned the company is to handle unexpected financial challenges, economic downturns, or strategic opportunities without requiring external financing. See operational self-sufficiency of Daishin Balance 1 to measure how many days the company can operate on defensive assets alone.
Liquid Assets
Total Assets
Resilience Assessment
Asset Resilience Ratio of Daishin Balance 1 (2016–2024)
Asset resilience ratio of Daishin Balance 1 from 2016 to 2024. This chart shows how Daishin Balance 1's Asset Resilience Ratio has changed over time. Read Daishin Balance 1 total liabilities for a breakdown of total debt and financial obligations.
Liquid Assets Composition Over Time
This chart breaks down Daishin Balance 1's liquid assets into cash & equivalents and short-term investments, showing how the composition has evolved over time. For the complete balance sheet picture, see 217270 total asset value.
Current Liquid Assets Breakdown
| Component | Amount | % of Total Assets |
|---|---|---|
| Cash & Equivalents | ₩0.00 | 0% |
| Short-term Investments | ₩7.90 Billion | 1.94% |
| Total Liquid Assets | ₩7.90 Billion | 1.94% |
Asset Resilience Insights
- Limited Liquidity: Daishin Balance 1 maintains only 1.94% of assets in liquid form.
- This low level may indicate efficient asset utilization but could pose risks during economic downturns.
- The company has significant short-term investments, indicating active treasury management.
Daishin Balance 1 Industry Peers by Asset Resilience Ratio
Compare Daishin Balance 1's asset resilience ratio with other companies in the same industry.
| Company | Industry | Asset Resilience Ratio |
|---|---|---|
|
37 Interactive Entertainment Network Technology Group Co Ltd
SHE:002555 |
Electronic Gaming & Multimedia | 7.51% |
|
Ourpalm
SHE:300315 |
Electronic Gaming & Multimedia | 2.68% |
|
Paradox Interactive AB (publ)
ST:PDX |
Electronic Gaming & Multimedia | 0.00% |
|
Creepy Jar SA
WAR:CRJ |
Electronic Gaming & Multimedia | 41.21% |
|
All In! Games S.A.
WAR:ALG |
Electronic Gaming & Multimedia | 0.16% |
|
SKONEC Entertainment Co. Ltd.
KQ:276040 |
Electronic Gaming & Multimedia | 0.86% |
|
BAKED GAMES SA ZY-10
F:4U6 |
Electronic Gaming & Multimedia | 19.17% |
|
T-Bull S.A
WAR:TBL |
Electronic Gaming & Multimedia | -2.38% |
Daishin Balance 1 Asset Resilience Ratio by Year (2016–2024)
Daishin Balance 1 asset resilience ratio by year from 2016 to 2024. The table below shows the annual Asset Resilience Ratio data for Daishin Balance 1.
| Year | Asset Resilience Ratio (%) | Liquid Assets | Total Assets | Change |
|---|---|---|---|---|
| 2024-12-31 | 12.41% | ₩50.57 Billion ≈ $34.27 Million |
₩407.45 Billion ≈ $276.13 Million |
+0.74pp |
| 2023-12-31 | 11.67% | ₩47.65 Billion ≈ $32.29 Million |
₩408.42 Billion ≈ $276.78 Million |
+4.01pp |
| 2022-12-31 | 7.65% | ₩32.63 Billion ≈ $22.11 Million |
₩426.28 Billion ≈ $288.88 Million |
-0.54pp |
| 2021-12-31 | 8.19% | ₩38.19 Billion ≈ $25.88 Million |
₩466.07 Billion ≈ $315.85 Million |
-15.70pp |
| 2020-12-31 | 23.89% | ₩38.52 Billion ≈ $26.11 Million |
₩161.25 Billion ≈ $109.28 Million |
+16.07pp |
| 2019-12-31 | 7.82% | ₩9.05 Billion ≈ $6.13 Million |
₩115.67 Billion ≈ $78.39 Million |
+0.02pp |
| 2018-12-31 | 7.80% | ₩10.11 Billion ≈ $6.85 Million |
₩129.61 Billion ≈ $87.83 Million |
+0.07pp |
| 2017-12-31 | 7.73% | ₩8.52 Billion ≈ $5.77 Million |
₩110.29 Billion ≈ $74.74 Million |
-11.26pp |
| 2016-12-31 | 18.98% | ₩9.09 Billion ≈ $6.16 Million |
₩47.89 Billion ≈ $32.45 Million |
-- |
About Daishin Balance 1
Neptune Company develops and supplies mobile games in South Korea. The company operates game studios under the TREEPLLA, PLAYHARD, NFLY STUDIO, EK GAMES, NCROQUIS, Play Lab, HNC Games, prettybusy, and Nimble Neuron names. It also engages in platform business. In addition, the company operates SSP and Ad exchange platforms comprising AD(X) and AdPie for monetizing in-game advertising space in mobi… Read more