Gamehaus Holdings Inc. Class A Ordinary Shares Asset Resilience Ratio

Latest as of June 2026: 9.25%

Gamehaus Holdings Inc. Class A Ordinary Shares asset resilience ratio. Gamehaus Holdings Inc. Class A Ordinary Shares (GMHS) has an Asset Resilience Ratio of 9.25% as of June 2026. The Asset Resilience Ratio measures the percentage of a company's total assets that are held in liquid form (cash and short-term investments). This metric indicates how well-positioned the company is to handle unexpected financial challenges, economic downturns, or strategic opportunities without requiring external financing. See Gamehaus Holdings Inc. Class A Ordinary (GMHS) liquidity interval to measure how many days the company can operate on defensive assets alone.

Liquid Assets

$5.10 Million
Cash + Short-term Investments

Total Assets

$55.14 Million
All company assets

Resilience Assessment

Low
Financial Resilience Level

Asset Resilience Ratio of Gamehaus Holdings Inc. Class A Ordinary Shares (2025–2026)

Asset resilience ratio of Gamehaus Holdings Inc. Class A Ordinary Shares from 2025 to 2026. This chart shows how Gamehaus Holdings Inc. Class A Ordinary Shares's Asset Resilience Ratio has changed over time. Read how much debt does Gamehaus Holdings Inc. Class A Ordinary carry for a breakdown of total debt and financial obligations.

Liquid Assets Composition Over Time

This chart breaks down Gamehaus Holdings Inc. Class A Ordinary Shares's liquid assets into cash & equivalents and short-term investments, showing how the composition has evolved over time. For the complete balance sheet picture, see Gamehaus Holdings Inc. Class A Ordinary balance sheet assets.

Current Liquid Assets Breakdown

Component Amount % of Total Assets
Cash & Equivalents $0.00 0%
Short-term Investments $5.10 Million 9.25%
Total Liquid Assets $5.10 Million 9.25%

Asset Resilience Insights

  • Limited Liquidity: Gamehaus Holdings Inc. Class A Ordinary Shares maintains only 9.25% of assets in liquid form.
  • This low level may indicate efficient asset utilization but could pose risks during economic downturns.
  • The company has significant short-term investments, indicating active treasury management.

Gamehaus Holdings Inc. Class A Ordinary Shares Industry Peers by Asset Resilience Ratio

Compare Gamehaus Holdings Inc. Class A Ordinary Shares's asset resilience ratio with other companies in the same industry.

Company Industry Asset Resilience Ratio
Roblox Corp
NYSE:RBLX
Electronic Gaming & Multimedia 21.46%
37 Interactive Entertainment Network Technology Group Co Ltd
SHE:002555
Electronic Gaming & Multimedia 7.51%
YOUZU Interactive Co Ltd
SHE:002174
Electronic Gaming & Multimedia 0.07%
Hangzhou Shunwang Tech
SHE:300113
Electronic Gaming & Multimedia 17.46%
Ubisoft Entertainment
PA:UBI
Electronic Gaming & Multimedia 0.02%
Shenzhen Shengxunda Technology Co Ltd Class A
SHE:300518
Electronic Gaming & Multimedia 8.11%
GuangZhou Wahlap Technology Corporation Limited
SHE:301011
Electronic Gaming & Multimedia 1.64%
IDREAMSKY TE+H. DL-0001
F:08IA
Electronic Gaming & Multimedia 0.44%

Gamehaus Holdings Inc. Class A Ordinary Shares Asset Resilience Ratio by Year (2025–2026)

Gamehaus Holdings Inc. Class A Ordinary Shares asset resilience ratio by year from 2025 to 2026. The table below shows the annual Asset Resilience Ratio data for Gamehaus Holdings Inc. Class A Ordinary Shares.

Year Asset Resilience Ratio (%) Liquid Assets Total Assets Change
2026-06-30 9.25% $5.10 Million $55.14 Million +6.40pp
2025-06-30 2.85% $1.35 Million $47.21 Million --
pp = percentage points

About Gamehaus Holdings Inc. Class A Ordinary Shares

NASDAQ:GMHS USA Electronic Gaming & Multimedia
Market Cap
$32.24 Million
Market Cap Rank
#23320 Global
#5099 in USA
Share Price
$0.65
Change (1 day)
-4.91%
52-Week Range
$0.59 - $1.18
All Time High
$2.29
About

Gamehaus Holdings Inc., a technology-driven mobile game publishing company, distributes mobile games created by its developer partners across gaming markets in the United States, the United Kingdom, Australia, Germany, France, Canada, Brazil, Japan, India and internationally. It also engages in sales of virtual items associated with mobile games, as well as advertisements within the mobile games.… Read more