Nhn Entertain - Asset Resilience Ratio
Nhn Entertain (181710) has an Asset Resilience Ratio of 3.15% as of December 2025. The Asset Resilience Ratio measures the percentage of a company's total assets that are held in liquid form (cash and short-term investments). This metric indicates how well-positioned the company is to handle unexpected financial challenges, economic downturns, or strategic opportunities without requiring external financing. Check Nhn Entertain strategic capital allocation to assess the company's strategic physical and investment asset allocation.
Liquid Assets
Total Assets
Resilience Assessment
Asset Resilience Ratio Trend (2013–2025)
This chart shows how Nhn Entertain's Asset Resilience Ratio has changed over time. See 181710 net asset quality score to measure how much of total assets are equity-financed.
Liquid Assets Composition Over Time
This chart breaks down Nhn Entertain's liquid assets into cash & equivalents and short-term investments, showing how the composition has evolved over time. For market capitalisation and broader financial context, see Nhn Entertain market cap and net worth.
Current Liquid Assets Breakdown
| Component | Amount | % of Total Assets |
|---|---|---|
| Cash & Equivalents | ₩0.00 | 0% |
| Short-term Investments | ₩121.40 Billion | 3.15% |
| Total Liquid Assets | ₩121.40 Billion | 3.15% |
Asset Resilience Insights
- Limited Liquidity: Nhn Entertain maintains only 3.15% of assets in liquid form.
- This low level may indicate efficient asset utilization but could pose risks during economic downturns.
- The company has significant short-term investments, indicating active treasury management.
Nhn Entertain Industry Peers by Asset Resilience Ratio
Compare Nhn Entertain's asset resilience ratio with other companies in the same industry.
| Company | Industry | Asset Resilience Ratio |
|---|---|---|
|
Roblox Corp
NYSE:RBLX |
Electronic Gaming & Multimedia | 21.46% |
|
Giant Network Group Co Ltd
SHE:002558 |
Electronic Gaming & Multimedia | 1.30% |
|
Ourpalm
SHE:300315 |
Electronic Gaming & Multimedia | 2.68% |
|
YOUZU Interactive Co Ltd
SHE:002174 |
Electronic Gaming & Multimedia | 0.07% |
|
Boyaa Interactive International Limited
F:1BY |
Electronic Gaming & Multimedia | 0.06% |
|
Com2uS Corporation
KQ:078340 |
Electronic Gaming & Multimedia | 8.29% |
|
KB No4 SPAC
KQ:205500 |
Electronic Gaming & Multimedia | 0.00% |
|
Me2on Co. Ltd
KQ:201490 |
Electronic Gaming & Multimedia | 25.17% |
Annual Asset Resilience Ratio for Nhn Entertain (2013–2025)
The table below shows the annual Asset Resilience Ratio data for Nhn Entertain.
| Year | Asset Resilience Ratio (%) | Liquid Assets | Total Assets | Change |
|---|---|---|---|---|
| 2025-12-31 | 3.15% | ₩121.40 Billion ≈ $82.27 Million |
₩3.85 Trillion ≈ $2.61 Billion |
-1.76pp |
| 2024-12-31 | 4.92% | ₩157.00 Billion ≈ $106.40 Million |
₩3.19 Trillion ≈ $2.16 Billion |
+1.42pp |
| 2023-12-31 | 3.50% | ₩120.67 Billion ≈ $81.78 Million |
₩3.45 Trillion ≈ $2.34 Billion |
-1.90pp |
| 2022-12-31 | 5.40% | ₩163.22 Billion ≈ $110.61 Million |
₩3.03 Trillion ≈ $2.05 Billion |
-4.91pp |
| 2021-12-31 | 10.31% | ₩312.02 Billion ≈ $211.45 Million |
₩3.03 Trillion ≈ $2.05 Billion |
+3.84pp |
| 2020-12-31 | 6.46% | ₩164.91 Billion ≈ $111.76 Million |
₩2.55 Trillion ≈ $1.73 Billion |
-2.49pp |
| 2019-12-31 | 8.95% | ₩223.78 Billion ≈ $151.65 Million |
₩2.50 Trillion ≈ $1.69 Billion |
+1.87pp |
| 2018-12-31 | 7.08% | ₩176.70 Billion ≈ $119.75 Million |
₩2.49 Trillion ≈ $1.69 Billion |
-3.59pp |
| 2017-12-31 | 10.67% | ₩225.96 Billion ≈ $153.13 Million |
₩2.12 Trillion ≈ $1.44 Billion |
+1.09pp |
| 2016-12-31 | 9.58% | ₩176.11 Billion ≈ $119.35 Million |
₩1.84 Trillion ≈ $1.25 Billion |
+6.11pp |
| 2015-12-31 | 3.47% | ₩63.57 Billion ≈ $43.08 Million |
₩1.83 Trillion ≈ $1.24 Billion |
-7.24pp |
| 2014-12-31 | 10.71% | ₩136.30 Billion ≈ $92.37 Million |
₩1.27 Trillion ≈ $862.60 Million |
-13.50pp |
| 2013-12-31 | 24.21% | ₩285.29 Billion ≈ $193.34 Million |
₩1.18 Trillion ≈ $798.55 Million |
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About Nhn Entertain
NHN Corporation, an IT company, provides gaming, payment, entertainment, IT, and advertisement solutions in South Korea and internationally. It offers PAYCO, a payment service for online and offline stores; comico, a Webtoon platform; Bugs, a music portal operating music streaming and online music distribution business; and NHN KCP, an integrated e-payment service. The company also provides Ticke… Read more