Chinese Gamer International - Asset Resilience Ratio
Chinese Gamer International (3083) has an Asset Resilience Ratio of 29.95% as of December 2025. The Asset Resilience Ratio measures the percentage of a company's total assets that are held in liquid form (cash and short-term investments). This metric indicates how well-positioned the company is to handle unexpected financial challenges, economic downturns, or strategic opportunities without requiring external financing.
Liquid Assets
Total Assets
Resilience Assessment
Asset Resilience Ratio Trend (2016–2025)
This chart shows how Chinese Gamer International's Asset Resilience Ratio has changed over time. Check strategic asset allocation of Chinese Gamer International to assess the company's strategic physical and investment asset allocation.
Liquid Assets Composition Over Time
This chart breaks down Chinese Gamer International's liquid assets into cash & equivalents and short-term investments, showing how the composition has evolved over time. For market capitalisation and broader financial context, see market cap of Chinese Gamer International.
Current Liquid Assets Breakdown
| Component | Amount | % of Total Assets |
|---|---|---|
| Cash & Equivalents | NT$0.00 | 0% |
| Short-term Investments | NT$423.90 Million | 29.95% |
| Total Liquid Assets | NT$423.90 Million | 29.95% |
Asset Resilience Insights
- Very High Liquidity: Chinese Gamer International maintains exceptional liquid asset reserves at 29.95% of total assets.
- This level provides strong protection against economic uncertainties but may indicate potential for more aggressive growth investments.
- The company has significant short-term investments, indicating active treasury management.
Chinese Gamer International Industry Peers by Asset Resilience Ratio
Compare Chinese Gamer International's asset resilience ratio with other companies in the same industry.
| Company | Industry | Asset Resilience Ratio |
|---|---|---|
|
11 bit studios S.A
WAR:11B |
Electronic Gaming & Multimedia | 0.01% |
|
Electronic Arts Inc
NASDAQ:EA |
Electronic Gaming & Multimedia | 0.88% |
|
Giant Network Group Co Ltd
SHE:002558 |
Electronic Gaming & Multimedia | 1.30% |
|
Ourpalm
SHE:300315 |
Electronic Gaming & Multimedia | 2.68% |
|
Userjoy Technology Co Ltd
TWO:3546 |
Electronic Gaming & Multimedia | 29.67% |
|
TROPHY GAMES Development AS
CO:TGAMES |
Electronic Gaming & Multimedia | 504.90% |
|
Cornerstone OnDemand Inc
F:8CO |
Electronic Gaming & Multimedia | 0.23% |
|
All In! Games S.A.
WAR:ALG |
Electronic Gaming & Multimedia | 0.16% |
Annual Asset Resilience Ratio for Chinese Gamer International (2016–2025)
The table below shows the annual Asset Resilience Ratio data for Chinese Gamer International.
| Year | Asset Resilience Ratio (%) | Liquid Assets | Total Assets | Change |
|---|---|---|---|---|
| 2025-12-31 | 29.95% | NT$423.90 Million ≈ $13.36 Million |
NT$1.42 Billion ≈ $44.59 Million |
+7.66pp |
| 2024-12-31 | 22.29% | NT$324.90 Million ≈ $10.24 Million |
NT$1.46 Billion ≈ $45.91 Million |
-11.53pp |
| 2023-12-31 | 33.82% | NT$492.76 Million ≈ $15.52 Million |
NT$1.46 Billion ≈ $45.90 Million |
-7.08pp |
| 2022-12-31 | 40.90% | NT$517.93 Million ≈ $16.32 Million |
NT$1.27 Billion ≈ $39.90 Million |
-0.58pp |
| 2021-12-31 | 41.48% | NT$545.25 Million ≈ $17.18 Million |
NT$1.31 Billion ≈ $41.42 Million |
+4.13pp |
| 2020-12-31 | 37.35% | NT$511.87 Million ≈ $16.13 Million |
NT$1.37 Billion ≈ $43.18 Million |
+2.76pp |
| 2019-12-31 | 34.59% | NT$478.26 Million ≈ $15.07 Million |
NT$1.38 Billion ≈ $43.56 Million |
-0.96pp |
| 2018-12-31 | 35.55% | NT$458.49 Million ≈ $14.45 Million |
NT$1.29 Billion ≈ $40.63 Million |
-15.45pp |
| 2017-12-31 | 51.00% | NT$630.80 Million ≈ $19.87 Million |
NT$1.24 Billion ≈ $38.97 Million |
+0.99pp |
| 2016-12-31 | 50.00% | NT$635.47 Million ≈ $20.02 Million |
NT$1.27 Billion ≈ $40.04 Million |
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About Chinese Gamer International
Chinese Gamer International Corporation provides online and mobile game services in Taiwan, China, Hong Kong, and internationally. The company engages in research and development of PC/mobiles games; licensing activities; and operation of games. It also offers its games to the Mainland China, Hong Kong, Macao, South Korea, Vietnam, Russia, Europe, America, Thailand, Japan, Singapore, and Malaysia… Read more