Gaming & Leisure Properties (GLPI) — Cash Flow-to-Debt Ratio

Latest as of June 2026: 0.04x

Gaming & Leisure Properties (GLPI) has a Cash Flow-to-Debt Ratio of 0.04x as of June 2026, meaning its operating cash flow of $349.60 Million could theoretically repay 0% of its total liabilities ($8.77 Billion) in one year. See GLPI free cash flow debt coverage to measure the company's free cash flow as a share of total liabilities.

CF-to-Debt Ratio

0.04x
Operating CF / Total Liabilities

Operating Cash Flow

$349.60 Million
USD

Total Liabilities

$8.77 Billion
USD

Data as of

Jun 2026
Most recent filing

Gaming & Leisure Properties Cash Flow-to-Debt Ratio (2011–2025)

Historical debt coverage capacity for Gaming & Leisure Properties across 15 annual periods. For the full cash flow conversion analysis, see how efficiently does Gaming & Leisure Properties generate cash.

Annual Cash Flow-to-Debt Ratio for Gaming & Leisure Properties (2011–2025)

Year-by-year debt coverage analysis for Gaming & Leisure Properties. Check GLPI cash flow quality index to evaluate the quality of earnings relative to operating cash generation.

Year CF-to-Debt Ratio Operating CF (USD) Total Liabilities YoY Change
2025 0.14x $1.13 Billion $7.90 Billion ▲ +15.7%
2024 0.12x $1.07 Billion $8.69 Billion ▼ -10.7%
2023 0.14x $1.01 Billion $7.30 Billion ▲ +2.4%
2022 0.14x $920.13 Million $6.81 Billion ▲ +22.7%
2021 0.11x $803.78 Million $7.30 Billion ▲ +63.6%
2020 0.07x $428.08 Million $6.36 Billion ▼ -42.9%
2019 0.12x $750.30 Million $6.36 Billion ▲ +13.8%
2018 0.10x $654.43 Million $6.31 Billion ▼ -17.1%
2017 0.13x $598.71 Million $4.79 Billion ▲ +20.0%
2016 0.10x $514.37 Million $4.94 Billion ▼ -11.9%
2015 0.12x $319.69 Million $2.70 Billion ▲ +17.0%
2014 0.10x $273.26 Million $2.70 Billion ▲ +210.1%
2013 0.03x $80.63 Million $2.47 Billion ▼ -96.2%
2012 0.87x $26.74 Million $30.75 Million ▼ -36.6%
2011 1.37x $56.84 Million $41.43 Million
Cash Flow-to-Debt Ratio = Operating Cash Flow / Total Liabilities. Higher is better for debt service capacity.