GAMEVIL Inc
Com2uS Holdings Corporation develops and publishes mobile games worldwide. It provides in-house localization and marketing for various languages covering a user base of approximately 200 million. The company also offers various advice and support services, which include monetization, in-game social integration, operational support, and customer services. The company was formerly known as GAMEVIL … Read more
GAMEVIL Inc (063080) - Total Assets
Latest total assets as of September 2025: ₩522.67 Billion KRW
Based on the latest financial reports, GAMEVIL Inc (063080) holds total assets worth ₩522.67 Billion KRW as of September 2025.
Total assets represent everything the company owns and controls, combining both current assets—like cash and cash equivalents, accounts receivable, and inventories—and non-current assets such as property, plant, equipment (PP&E), intangible assets, and long-term investments.
GAMEVIL Inc - Total Assets Trend (2011–2024)
This chart illustrates how GAMEVIL Inc’s total assets have evolved over time, based on quarterly financial data. Explore and compare other companies by total assets.
GAMEVIL Inc - Asset Composition Analysis
Current Asset Composition (December 2024)
GAMEVIL Inc's total assets of ₩522.67 Billion consist of 12.7% current assets and 87.3% non-current assets.
| Asset Category | Amount (KRW) | % of Total Assets |
|---|---|---|
| Cash & Equivalents | ₩31.40 Billion | 5.8% |
| Accounts Receivable | ₩10.01 Billion | 1.9% |
| Inventory | ₩0.00 | 0.0% |
| Property, Plant & Equipment | ₩2.32 Billion | 0.4% |
| Intangible Assets | ₩2.57 Billion | 0.5% |
| Goodwill | ₩976.43 Million | 0.2% |
Asset Composition Trend (2011–2024)
This chart illustrates how GAMEVIL Inc's asset composition has evolved over time. Understanding changes in asset allocation can provide insights into the company's strategic shifts, capital allocation priorities, and business focus evolution.
Key Asset Composition Facts
- Current vs. Non-Current Assets: GAMEVIL Inc's current assets represent 12.7% of total assets in 2024, an increase from 0.0% in 2011.
- Cash Position: Cash and equivalents constituted 5.8% of total assets in 2024, down from 21.8% in 2011.
- Tangible vs. Intangible: Intangible assets (including goodwill) make up 0.0% of total assets, a decrease from 4.0% in 2011.
- Asset Diversification: The largest asset category is cash and equivalents at 5.8% of total assets.
GAMEVIL Inc Competitors by Total Assets
Key competitors of GAMEVIL Inc based on total assets are shown below.
| Company | Country | Total Assets |
|---|---|---|
|
NEOWIZ
KQ:095660
|
Korea | ₩664.58 Billion |
|
Draw Distance SA
WAR:DDI
|
Poland | zł11.14 Million |
|
Daishin Information & Communications Co.Ltd
KQ:020180
|
Korea | ₩155.15 Billion |
|
PLAYWITH Inc
KQ:023770
|
Korea | ₩34.18 Billion |
|
Dragonfly GF Co. Ltd
KQ:030350
|
Korea | ₩23.28 Billion |
|
UBcare. Co. Ltd
KQ:032620
|
Korea | ₩230.43 Billion |
|
Softcen Co. Ltd
KQ:032680
|
Korea | ₩92.81 Billion |
|
InfoBank Corporation
KQ:039290
|
Korea | ₩98.96 Billion |
GAMEVIL Inc - Asset Efficiency Metrics
Asset efficiency metrics measure how effectively a company uses its assets to generate revenue and profits. These indicators help investors evaluate management's ability to deploy capital efficiently.
Asset Turnover Ratio
Measures how efficiently a company uses its assets to generate sales
Lower asset utilization - GAMEVIL Inc generates 0.28x its asset value in annual revenue.
Return on Assets (ROA)
Measures how efficiently a company uses its assets to generate profits
Negative ROA - GAMEVIL Inc is currently not profitable relative to its asset base.
GAMEVIL Inc - Liquidity and Working Capital Analysis
Liquidity ratios measure a company's ability to pay off its short-term debts as they come due, using the company's current or quick assets. Working capital represents the operational liquidity available.
Key Liquidity Metrics
| Metric | Current | 1 Year Ago | 5 Years Ago |
|---|---|---|---|
| Current Ratio | 0.24 | 0.26 | 0.29 |
| Quick Ratio | 0.24 | 0.26 | 0.29 |
| Cash Ratio | 0.00 | 0.09 | 0.00 |
| Working Capital | ₩-131.68 Billion | ₩ -187.39 Billion | ₩ -79.77 Billion |
GAMEVIL Inc - Advanced Valuation Insights
This section examines the relationship between GAMEVIL Inc's asset base and its market valuation, helping to identify whether the company's assets are efficiently translated into market value.
Key Valuation Metrics
| Current Price-to-Book Ratio | 0.52 |
| Latest Market Cap to Assets Ratio | 0.00 |
| Asset Growth Rate (YoY) | -9.2% |
| Total Assets | ₩541.96 Billion |
| Market Capitalization | $53.14 Million USD |
Valuation Analysis
Below Book Valuation: The market values GAMEVIL Inc's assets below their book value (0.00 x), which may indicate investor concerns about asset quality or future growth.
Significant Asset Reduction: GAMEVIL Inc's assets decreased by 9.2% over the past year, potentially indicating divestiture, restructuring, or challenging business conditions.
Annual Total Assets for GAMEVIL Inc (2011–2024)
The table below shows the annual total assets of GAMEVIL Inc from 2011 to 2024.
| Year | Total Assets | Change |
|---|---|---|
| 2024-12-31 | ₩541.96 Billion | -9.16% |
| 2023-12-31 | ₩596.63 Billion | +1.28% |
| 2022-12-31 | ₩589.12 Billion | +2.41% |
| 2021-12-31 | ₩575.23 Billion | +32.86% |
| 2020-12-31 | ₩432.97 Billion | +8.42% |
| 2019-12-31 | ₩399.32 Billion | +14.29% |
| 2018-12-31 | ₩349.39 Billion | +4.00% |
| 2017-12-31 | ₩335.96 Billion | +3.21% |
| 2016-12-31 | ₩325.50 Billion | -1.94% |
| 2015-12-31 | ₩331.94 Billion | +46.59% |
| 2014-12-31 | ₩226.44 Billion | +26.33% |
| 2013-12-31 | ₩179.25 Billion | +80.36% |
| 2012-12-31 | ₩99.38 Billion | +27.59% |
| 2011-12-31 | ₩77.89 Billion | -- |