GAMEVIL Inc - Asset Resilience Ratio
GAMEVIL Inc (063080) has an Asset Resilience Ratio of 1.43% as of December 2025. The Asset Resilience Ratio measures the percentage of a company's total assets that are held in liquid form (cash and short-term investments). This metric indicates how well-positioned the company is to handle unexpected financial challenges, economic downturns, or strategic opportunities without requiring external financing.
Liquid Assets
Total Assets
Resilience Assessment
Asset Resilience Ratio Trend (2011–2025)
This chart shows how GAMEVIL Inc's Asset Resilience Ratio has changed over time. Check asset allocation strategy of GAMEVIL Inc to assess the company's strategic physical and investment asset allocation.
Liquid Assets Composition Over Time
This chart breaks down GAMEVIL Inc's liquid assets into cash & equivalents and short-term investments, showing how the composition has evolved over time. For market capitalisation and broader financial context, see 063080 market cap overview.
Current Liquid Assets Breakdown
| Component | Amount | % of Total Assets |
|---|---|---|
| Cash & Equivalents | ₩0.00 | 0% |
| Short-term Investments | ₩7.42 Billion | 1.43% |
| Total Liquid Assets | ₩7.42 Billion | 1.43% |
Asset Resilience Insights
- Limited Liquidity: GAMEVIL Inc maintains only 1.43% of assets in liquid form.
- This low level may indicate efficient asset utilization but could pose risks during economic downturns.
- The company has significant short-term investments, indicating active treasury management.
GAMEVIL Inc Industry Peers by Asset Resilience Ratio
Compare GAMEVIL Inc's asset resilience ratio with other companies in the same industry.
| Company | Industry | Asset Resilience Ratio |
|---|---|---|
|
Wemade Co.Ltd
KQ:112040 |
Software & IT Services | 5.02% |
|
Isaac Engineering Co. Ltd.
KQ:351330 |
Software & IT Services | 6.49% |
|
Upsellon Brands Holdings Ltd
TA:CHR |
Software & IT Services | 0.05% |
|
CUROCOM Co. Ltd
KQ:040350 |
Software & IT Services | 7.53% |
|
KINX Inc
KQ:093320 |
Software & IT Services | 7.73% |
|
GABIA Inc
KQ:079940 |
Software & IT Services | 6.24% |
|
AfreecaTV Co. Ltd
KQ:067160 |
Software & IT Services | 46.42% |
|
Hancom Inc
KQ:030520 |
Software & IT Services | 6.17% |
Annual Asset Resilience Ratio for GAMEVIL Inc (2011–2025)
The table below shows the annual Asset Resilience Ratio data for GAMEVIL Inc.
| Year | Asset Resilience Ratio (%) | Liquid Assets | Total Assets | Change |
|---|---|---|---|---|
| 2025-12-31 | 1.43% | ₩7.42 Billion ≈ $5.03 Million |
₩518.94 Billion ≈ $351.68 Million |
-7.54pp |
| 2024-12-31 | 8.97% | ₩48.61 Billion ≈ $32.94 Million |
₩541.96 Billion ≈ $367.28 Million |
+4.03pp |
| 2023-12-31 | 4.94% | ₩29.48 Billion ≈ $19.98 Million |
₩596.63 Billion ≈ $404.33 Million |
+2.59pp |
| 2022-12-31 | 2.35% | ₩13.87 Billion ≈ $9.40 Million |
₩589.12 Billion ≈ $399.24 Million |
-1.70pp |
| 2021-12-31 | 4.06% | ₩23.33 Billion ≈ $15.81 Million |
₩575.23 Billion ≈ $389.83 Million |
+0.65pp |
| 2020-12-31 | 3.40% | ₩14.74 Billion ≈ $9.99 Million |
₩432.97 Billion ≈ $293.41 Million |
-0.01pp |
| 2019-12-31 | 3.41% | ₩13.63 Billion ≈ $9.24 Million |
₩399.32 Billion ≈ $270.62 Million |
+0.71pp |
| 2018-12-31 | 2.70% | ₩9.45 Billion ≈ $6.40 Million |
₩349.39 Billion ≈ $236.77 Million |
-0.83pp |
| 2017-12-31 | 3.53% | ₩11.87 Billion ≈ $8.04 Million |
₩335.96 Billion ≈ $227.68 Million |
-7.38pp |
| 2016-12-31 | 10.92% | ₩35.53 Billion ≈ $24.08 Million |
₩325.50 Billion ≈ $220.59 Million |
+10.31pp |
| 2015-12-31 | 0.60% | ₩2.00 Billion ≈ $1.36 Million |
₩331.94 Billion ≈ $224.95 Million |
-1.87pp |
| 2014-12-31 | 2.47% | ₩5.60 Billion ≈ $3.79 Million |
₩226.44 Billion ≈ $153.46 Million |
-15.93pp |
| 2013-12-31 | 18.41% | ₩32.99 Billion ≈ $22.36 Million |
₩179.25 Billion ≈ $121.47 Million |
-21.54pp |
| 2012-12-31 | 39.95% | ₩39.70 Billion ≈ $26.90 Million |
₩99.38 Billion ≈ $67.35 Million |
-11.15pp |
| 2011-12-31 | 51.10% | ₩39.80 Billion ≈ $26.97 Million |
₩77.89 Billion ≈ $52.79 Million |
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About GAMEVIL Inc
Com2uS Holdings Corporation develops and publishes mobile games worldwide. It provides in-house localization and marketing for various languages covering a user base of approximately 200 million. The company also offers various advice and support services, which include monetization, in-game social integration, operational support, and customer services. The company was formerly known as GAMEVIL … Read more