GAMEVIL Inc (063080) - Net Assets
Based on the latest financial reports, GAMEVIL Inc (063080) has net assets worth ₩252.51 Billion KRW (≈ $171.12 Million USD) as of December 2025. Net assets (also known as shareholders' equity or book value) represent the difference between a company's total assets (₩518.94 Billion ≈ $351.68 Million USD) and total liabilities (₩266.43 Billion ≈ $180.56 Million USD). This figure indicates the residual interest in the assets after deducting liabilities, essentially showing what would remain for shareholders if all assets were liquidated and all debts paid off. Check GAMEVIL Inc liquidity resilience to evaluate the company's liquid asset resilience ratio.
Key Net Assets Metrics
| Metric | Value |
|---|---|
| Current Net Assets | ₩252.51 Billion |
| % of Total Assets | 48.66% |
| Annual Growth Rate | 9.79% |
| 5-Year Change | -30.98% |
| 10-Year Change | 7.95% |
| Growth Volatility | 25.24 |
GAMEVIL Inc - Net Assets Trend (2011–2025)
This chart illustrates how GAMEVIL Inc's net assets have evolved over time, based on quarterly financial data. Also explore GAMEVIL Inc balance sheet assets for the complete picture of this company's asset base.
Annual Net Assets for GAMEVIL Inc (2011–2025)
The table below shows the annual net assets of GAMEVIL Inc from 2011 to 2025. For live valuation and market cap data, see 063080 stock market capitalisation.
| Year | Net Assets | Change |
|---|---|---|
| 2025-12-31 | ₩252.51 Billion ≈ $171.12 Million |
+19.42% |
| 2024-12-31 | ₩211.44 Billion ≈ $143.29 Million |
-22.94% |
| 2023-12-31 | ₩274.37 Billion ≈ $185.94 Million |
-8.78% |
| 2022-12-31 | ₩300.77 Billion ≈ $203.83 Million |
-17.79% |
| 2021-12-31 | ₩365.84 Billion ≈ $247.92 Million |
+32.80% |
| 2020-12-31 | ₩275.48 Billion ≈ $186.69 Million |
+9.64% |
| 2019-12-31 | ₩251.26 Billion ≈ $170.28 Million |
+6.75% |
| 2018-12-31 | ₩235.38 Billion ≈ $159.51 Million |
-2.52% |
| 2017-12-31 | ₩241.47 Billion ≈ $163.64 Million |
+3.22% |
| 2016-12-31 | ₩233.93 Billion ≈ $158.53 Million |
+10.10% |
| 2015-12-31 | ₩212.47 Billion ≈ $143.99 Million |
+9.71% |
| 2014-12-31 | ₩193.66 Billion ≈ $131.24 Million |
+16.30% |
| 2013-12-31 | ₩166.52 Billion ≈ $112.85 Million |
+83.48% |
| 2012-12-31 | ₩90.76 Billion ≈ $61.50 Million |
+32.91% |
| 2011-12-31 | ₩68.28 Billion ≈ $46.28 Million |
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Equity Component Analysis
This analysis shows how different components contribute to GAMEVIL Inc's total equity over time. Equity components include common stock, retained earnings, additional paid-in capital, and other elements.
Equity Composition Insights
- Retained earnings have grown by 358848.6% over the analyzed period, indicating profitable operations and earnings retention.
Current Equity Component Breakdown (December 2025)
| Component | Amount | Percentage |
|---|---|---|
| Retained Earnings | ₩141.82 Billion | 55.91% |
| Other Components | ₩111.83 Billion | 44.09% |
| Total Equity | ₩253.65 Billion | 100.00% |
GAMEVIL Inc Competitors by Market Cap
The table below lists competitors of GAMEVIL Inc ranked by their market capitalization.
| Company | Market Cap |
|---|---|
|
Gemfields Group Ltd
JSE:GML
|
$82.47 Million |
|
Balwin Properties Ltd
JSE:BWN
|
$82.48 Million |
|
AGROT
IS:AGROT
|
$82.51 Million |
|
Safe Pro Group Inc.
NASDAQ:SPAI
|
$82.51 Million |
|
First Northwest Bancorp
NASDAQ:FNWB
|
$82.36 Million |
|
Renergen Ltd
AU:RLT
|
$82.34 Million |
|
Pierce Group AB
ST:PIERCE
|
$82.34 Million |
|
Tekna Holding AS
OL:TEKNA
|
$82.34 Million |
Equity Growth Attribution
This analysis shows how different factors contributed to changes in GAMEVIL Inc's equity between the two most recent reporting periods.
Equity Growth Insights
- From 2024 to 2025, total equity changed from 240,273,251,800 to 253,647,502,850, a change of 13,374,251,050 (5.6%).
- Net income of 10,953,655,950 contributed positively to equity growth.
Equity Change Factors (2024 to 2025)
| Factor | Impact | Contribution |
|---|---|---|
| Net Income | ₩10.95 Billion | +4.32% |
| Other Changes | ₩2.42 Billion | +0.95% |
| Total Change | ₩- | 5.57% |
Book Value vs Market Value Analysis
This analysis compares GAMEVIL Inc's book value (net assets) with its market value over time. The relationship between these values can provide insights into investor sentiment and company valuation.
Valuation Insights
- Current price-to-book ratio: 0.48x
- The company is trading below its book value, potentially indicating the market believes the assets are overvalued on the balance sheet or anticipates future losses.
Historical Price-to-Book Ratios
| Date | Book Value per Share | Market Price | P/B Ratio |
|---|---|---|---|
| 2016-12-31 | ₩36375.23 | ₩18450.00 | x |
| 2017-12-31 | ₩37547.02 | ₩18450.00 | x |
| 2018-12-31 | ₩36599.89 | ₩18450.00 | x |
| 2019-12-31 | ₩39065.98 | ₩18450.00 | x |
| 2020-12-31 | ₩42823.14 | ₩18450.00 | x |
| 2021-12-31 | ₩55632.51 | ₩18450.00 | x |
| 2022-12-31 | ₩45693.07 | ₩18450.00 | x |
| 2023-12-31 | ₩43877.94 | ₩18450.00 | x |
| 2024-12-31 | ₩36432.91 | ₩18450.00 | x |
| 2025-12-31 | ₩38460.87 | ₩18450.00 | x |
Capital Efficiency Dashboard
This dashboard shows how efficiently GAMEVIL Inc utilizes its equity to generate returns, including Return on Equity (ROE) and its components based on the DuPont analysis framework.
Capital Efficiency Insights
- Current Return on Equity (ROE): 4.32%
- The company may be facing challenges in efficiently utilizing shareholder equity.
- DuPont Analysis Breakdown:
- • Net Profit Margin: 11.04%
- • Asset Turnover: 0.19x
- • Equity Multiplier: 2.05x
- Recent ROE (4.32%) is below the historical average (5.45%), suggesting potential challenges in capital efficiency.
Historical Capital Efficiency Metrics
| Year | Return on Equity | Net Profit Margin | Asset Turnover | Equity Multiplier | Economic Value Added |
|---|---|---|---|---|---|
| 2011 | 23.58% | 37.66% | 0.55x | 1.14x | ₩9.27 Billion |
| 2012 | 24.70% | 31.90% | 0.71x | 1.10x | ₩13.34 Billion |
| 2013 | 8.40% | 17.22% | 0.45x | 1.08x | ₩-2.66 Billion |
| 2014 | 11.98% | 16.02% | 0.64x | 1.17x | ₩3.84 Billion |
| 2015 | 9.44% | 13.17% | 0.46x | 1.56x | ₩-1.18 Billion |
| 2016 | 12.59% | 18.24% | 0.50x | 1.39x | ₩6.06 Billion |
| 2017 | 3.30% | 7.50% | 0.32x | 1.39x | ₩-16.17 Billion |
| 2018 | -0.84% | -1.76% | 0.32x | 1.48x | ₩-25.51 Billion |
| 2019 | 5.40% | 11.32% | 0.30x | 1.59x | ₩-11.56 Billion |
| 2020 | 7.34% | 15.12% | 0.31x | 1.57x | ₩-7.32 Billion |
| 2021 | 8.08% | 20.89% | 0.25x | 1.57x | ₩-7.01 Billion |
| 2022 | -18.27% | -47.27% | 0.20x | 1.96x | ₩-85.02 Billion |
| 2023 | -3.23% | -6.10% | 0.26x | 2.07x | ₩-38.23 Billion |
| 2024 | -15.11% | -24.32% | 0.28x | 2.26x | ₩-60.33 Billion |
| 2025 | 4.32% | 11.04% | 0.19x | 2.05x | ₩-14.41 Billion |
Industry Comparison
This section compares GAMEVIL Inc's net assets metrics with peer companies in the Software & IT Services industry.
Industry Context
- Industry: Software & IT Services
- Average net assets among peers: $52,630,877,645
- Average return on equity (ROE) among peers: 3.31%
Peer Company Comparison
| Company | Net Assets | Return on Equity | Debt-to-Equity | Market Cap |
|---|---|---|---|---|
| GAMEVIL Inc (063080) | ₩252.51 Billion | 23.58% | 1.06x | $82.46 Million |
| Daishin Information & Communications Co.Ltd (020180) | $28.59 Billion | -0.17% | 1.98x | $32.06 Million |
| PLAYWITH Inc (023770) | $13.65 Billion | 0.00% | 1.50x | $7.73 Million |
| Hancom Inc (030520) | $151.60 Billion | 15.84% | 0.41x | $300.10 Million |
| UBcare. Co. Ltd (032620) | $43.84 Billion | 0.00% | 0.25x | $140.04 Million |
| Softcen Co. Ltd (032680) | $9.15 Billion | 11.19% | 0.68x | $5.97 Million |
| InfoBank Corporation (039290) | $52.41 Billion | 1.60% | 0.39x | $26.52 Million |
| Korea Business News Co. Ltd (039340) | $121.90 Billion | 12.32% | 0.20x | $72.70 Million |
| CUROCOM Co. Ltd (040350) | $51.56 Billion | 0.00% | 0.20x | $54.20 Million |
| Polaris Office Corp (041020) | $37.38 Billion | -26.28% | 0.15x | $125.79 Million |
| Total Soft Bank Ltd (045340) | $16.22 Billion | 18.58% | 0.65x | $38.66 Million |
About GAMEVIL Inc
Com2uS Holdings Corporation develops and publishes mobile games worldwide. It provides in-house localization and marketing for various languages covering a user base of approximately 200 million. The company also offers various advice and support services, which include monetization, in-game social integration, operational support, and customer services. The company was formerly known as GAMEVIL … Read more