GAMEVIL Inc (063080) - Total Assets
Based on the latest financial reports, GAMEVIL Inc (063080) holds total assets worth ₩518.94 Billion KRW (≈ $351.68 Million USD) as of December 2025. Total assets represent everything the company owns and controls, combining both current assets—like cash and cash equivalents, accounts receivable, and inventories—and non-current assets such as property, plant, equipment (PP&E), intangible assets, and long-term investments. See 063080 book value for net asset value and shareholders' equity analysis.
GAMEVIL Inc - Total Assets Trend (2011–2025)
This chart illustrates how GAMEVIL Inc's total assets have evolved over time, based on quarterly financial data.
GAMEVIL Inc - Asset Composition Analysis
Current Asset Composition (December 2025)
GAMEVIL Inc's total assets of ₩518.94 Billion consist of 7.2% current assets and 92.8% non-current assets.
| Asset Category | Amount (KRW) | % of Total Assets |
|---|---|---|
| Cash & Equivalents | ₩0.00 | 2.2% |
| Accounts Receivable | ₩7.54 Billion | 1.5% |
| Inventory | ₩0.00 | 0.0% |
| Property, Plant & Equipment | ₩0.00 | 0.0% |
| Intangible Assets | ₩7.98 Billion | 1.5% |
| Goodwill | ₩478.91 Million | 0.1% |
Asset Composition Trend (2011–2025)
This chart illustrates how GAMEVIL Inc's asset composition has evolved over time. Understanding changes in asset allocation can provide insights into the company's strategic shifts, capital allocation priorities, and business focus evolution. For live market cap, price, and company overview, see 063080 stock market capitalisation.
Key Asset Composition Facts
- Current vs. Non-Current Assets: GAMEVIL Inc's current assets represent 7.2% of total assets in 2025, an increase from 0.0% in 2011.
- Cash Position: Cash and equivalents constituted 2.2% of total assets in 2025, down from 21.8% in 2011.
- Tangible vs. Intangible: Intangible assets (including goodwill) make up 1.0% of total assets, a decrease from 4.0% in 2011.
- Asset Diversification: The largest asset category is intangible assets at 1.5% of total assets.
GAMEVIL Inc Competitors by Total Assets
Key competitors of GAMEVIL Inc based on total assets are shown below.
| Company | Country | Total Assets |
|---|---|---|
|
Mgame Corp
KQ:058630
|
Korea | ₩150.71 Billion |
|
Webzen Inc
KQ:069080
|
Korea | ₩754.34 Billion |
|
Abra Information Technologies Ltd
TA:BBYL
|
Israel | ILA152.68 Million |
|
Upsellon Brands Holdings Ltd
TA:CHR
|
Israel | ILA1.41 Million |
|
AfreecaTV Co. Ltd
KQ:067160
|
Korea | ₩884.80 Billion |
|
KINX Inc
KQ:093320
|
Korea | ₩335.57 Billion |
|
NEOWIZ
KQ:095660
|
Korea | ₩664.58 Billion |
|
Hancom Inc
KQ:030520
|
Korea | ₩721.79 Billion |
GAMEVIL Inc - Liquidity and Working Capital Analysis
Liquidity ratios measure a company's ability to pay off its short-term debts as they come due, using the company's current or quick assets. Working capital represents the operational liquidity available.
Key Liquidity Metrics
| Metric | Current | 1 Year Ago | 5 Years Ago |
|---|---|---|---|
| Current Ratio | 0.20 | 0.32 | 0.35 |
| Quick Ratio | 0.20 | 0.32 | 0.35 |
| Cash Ratio | 0.00 | 0.15 | 0.00 |
| Working Capital | ₩-150.46 Billion | ₩-145.60 Billion | ₩-72.57 Billion |
GAMEVIL Inc - Advanced Valuation Insights
This section examines the relationship between GAMEVIL Inc's asset base and its market valuation, helping to identify whether the company's assets are efficiently translated into market value.
Key Valuation Metrics
| Current Price-to-Book Ratio | 0.47 |
| Latest Market Cap to Assets Ratio | 0.00 |
| Asset Growth Rate (YoY) | -4.2% |
| Total Assets | ₩518.94 Billion |
| Market Capitalization | $82.46 Million USD |
Valuation Analysis
Below Book Valuation: The market values GAMEVIL Inc's assets below their book value (0.00x), which may indicate investor concerns about asset quality or future growth.
Slight Asset Contraction: GAMEVIL Inc's assets decreased by 4.2% over the past year, which may reflect streamlining or optimization of resources.
Annual Total Assets for GAMEVIL Inc (2011–2025)
The table below shows the annual total assets of GAMEVIL Inc from 2011 to 2025.
| Year | Total Assets | Change |
|---|---|---|
| 2025-12-31 | ₩518.94 Billion ≈ $351.68 Million |
-4.25% |
| 2024-12-31 | ₩541.96 Billion ≈ $367.28 Million |
-9.16% |
| 2023-12-31 | ₩596.63 Billion ≈ $404.33 Million |
+1.28% |
| 2022-12-31 | ₩589.12 Billion ≈ $399.24 Million |
+2.41% |
| 2021-12-31 | ₩575.23 Billion ≈ $389.83 Million |
+32.86% |
| 2020-12-31 | ₩432.97 Billion ≈ $293.41 Million |
+8.42% |
| 2019-12-31 | ₩399.32 Billion ≈ $270.62 Million |
+14.29% |
| 2018-12-31 | ₩349.39 Billion ≈ $236.77 Million |
+4.00% |
| 2017-12-31 | ₩335.96 Billion ≈ $227.68 Million |
+3.21% |
| 2016-12-31 | ₩325.50 Billion ≈ $220.59 Million |
-1.94% |
| 2015-12-31 | ₩331.94 Billion ≈ $224.95 Million |
+46.59% |
| 2014-12-31 | ₩226.44 Billion ≈ $153.46 Million |
+26.33% |
| 2013-12-31 | ₩179.25 Billion ≈ $121.47 Million |
+80.36% |
| 2012-12-31 | ₩99.38 Billion ≈ $67.35 Million |
+27.59% |
| 2011-12-31 | ₩77.89 Billion ≈ $52.79 Million |
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About GAMEVIL Inc
Com2uS Holdings Corporation develops and publishes mobile games worldwide. It provides in-house localization and marketing for various languages covering a user base of approximately 200 million. The company also offers various advice and support services, which include monetization, in-game social integration, operational support, and customer services. The company was formerly known as GAMEVIL … Read more