GAMEVIL Inc (063080) - Total Liabilities
Based on the latest financial reports, GAMEVIL Inc (063080) has total liabilities worth ₩266.43 Billion KRW (≈ $180.56 Million USD) as of December 2025. Total liabilities represent everything the company owes to external parties, combining both current liabilities—like accounts payable, short-term debt, and accrued expenses—and non-current liabilities such as long-term debt, pension obligations, lease liabilities, and deferred tax liabilities. Explore GAMEVIL Inc (063080) investment intensity to see how much of total assets are deployed in long-term investments.
GAMEVIL Inc - Total Liabilities Trend (2011–2025)
This chart illustrates how GAMEVIL Inc's total liabilities have evolved over time, based on quarterly financial data. For the complete balance sheet picture, see GAMEVIL Inc balance sheet assets.
GAMEVIL Inc Competitors by Total Liabilities
The table below lists competitors of GAMEVIL Inc ranked by their total liabilities.
| Company | Country | Total Liabilities |
|---|---|---|
|
Poongwon Precision Co. Ltd.
KQ:371950
|
Korea | ₩69.54 Billion |
|
Luxury Real Estate Investment Fund
BK:LUXF
|
Thailand | ฿76.63 Million |
|
Alpha Holdings Inc
KQ:117670
|
Korea | ₩15.32 Billion |
|
Tuniu Corp
NASDAQ:TOUR
|
USA | $508.17 Million |
|
HLB Global Co Ltd
KO:003580
|
Korea | ₩41.65 Billion |
|
New Century Logistics (BVI) Limited Ordinary Shares
NASDAQ:NCEW
|
USA | $1.19 Million |
|
Urja Global Limited
NSE:URJA
|
India | Rs569.79 Million |
|
Bokwang Industry Co Ltd
KQ:225530
|
Korea | ₩87.16 Billion |
Liability Composition Analysis (2011–2025)
This chart breaks down GAMEVIL Inc's total liabilities into key components over time: long-term debt, short-term debt, other current liabilities, and other non-current liabilities. Toggle between absolute values and percentage view to see how the composition has shifted. See how leveraged is GAMEVIL Inc's balance sheet to measure how much of total assets are equity-financed.
Liquidity & Leverage Metrics
Key Metrics Explained
| Metric | Value | Description |
|---|---|---|
| Current Ratio | 0.20 | Measures ability to pay short-term obligations (Current Assets ÷ Current Liabilities) |
| Quick Ratio | N/A | More stringent measure of short-term liquidity ((Current Assets - Inventory) ÷ Current Liabilities) |
| Cash Ratio | N/A | Most conservative liquidity measure (Cash & Equivalents ÷ Current Liabilities) |
| Debt to Equity | 1.05 | Measures financial leverage (Total Liabilities ÷ Shareholder Equity) |
| Debt to Assets | 0.51 | Portion of assets financed with debt (Total Liabilities ÷ Total Assets) |
Liability Trends Comparison
This chart compares key liability metrics across different time periods, showing how GAMEVIL Inc's debt structure has evolved. The comparison includes total liabilities, long-term debt, and current liabilities.
Annual Total Liabilities for GAMEVIL Inc (2011–2025)
The table below shows the annual total liabilities of GAMEVIL Inc from 2011 to 2025.
| Year | Total Liabilities | Change |
|---|---|---|
| 2025-12-31 | ₩266.43 Billion ≈ $180.56 Million |
-19.39% |
| 2024-12-31 | ₩330.52 Billion ≈ $223.99 Million |
+2.56% |
| 2023-12-31 | ₩322.27 Billion ≈ $218.40 Million |
+11.76% |
| 2022-12-31 | ₩288.35 Billion ≈ $195.41 Million |
+37.71% |
| 2021-12-31 | ₩209.39 Billion ≈ $141.90 Million |
+32.96% |
| 2020-12-31 | ₩157.48 Billion ≈ $106.72 Million |
+6.36% |
| 2019-12-31 | ₩148.06 Billion ≈ $100.34 Million |
+29.87% |
| 2018-12-31 | ₩114.01 Billion ≈ $77.26 Million |
+20.65% |
| 2017-12-31 | ₩94.49 Billion ≈ $64.04 Million |
+3.18% |
| 2016-12-31 | ₩91.58 Billion ≈ $62.06 Million |
-23.35% |
| 2015-12-31 | ₩119.48 Billion ≈ $80.97 Million |
+264.51% |
| 2014-12-31 | ₩32.78 Billion ≈ $22.21 Million |
+157.64% |
| 2013-12-31 | ₩12.72 Billion ≈ $8.62 Million |
+47.46% |
| 2012-12-31 | ₩8.63 Billion ≈ $5.85 Million |
-10.22% |
| 2011-12-31 | ₩9.61 Billion ≈ $6.51 Million |
-- |
About GAMEVIL Inc
Com2uS Holdings Corporation develops and publishes mobile games worldwide. It provides in-house localization and marketing for various languages covering a user base of approximately 200 million. The company also offers various advice and support services, which include monetization, in-game social integration, operational support, and customer services. The company was formerly known as GAMEVIL … Read more