GAMEVIL Inc (063080) - Total Liabilities

Latest as of December 2025: ₩266.43 Billion KRW ≈ $180.56 Million USD

Based on the latest financial reports, GAMEVIL Inc (063080) has total liabilities worth ₩266.43 Billion KRW (≈ $180.56 Million USD) as of December 2025. Total liabilities represent everything the company owes to external parties, combining both current liabilities—like accounts payable, short-term debt, and accrued expenses—and non-current liabilities such as long-term debt, pension obligations, lease liabilities, and deferred tax liabilities. Also explore how fast is GAMEVIL Inc growing its equity to track the company's year-over-year net asset growth rate.

GAMEVIL Inc - Total Liabilities Trend (2011–2025)

This chart illustrates how GAMEVIL Inc's total liabilities have evolved over time, based on quarterly financial data. See how much free cash does GAMEVIL Inc generate to measure how efficiently the company converts operating cash flow to free cash.

GAMEVIL Inc Competitors by Total Liabilities

The table below lists competitors of GAMEVIL Inc ranked by their total liabilities.

Company Country Total Liabilities
Zomedica Pharmaceuticals Corp
NYSE MKT:ZOM
USA $10.55 Million
Dae Chang
KO:012800
Korea ₩548.66 Billion
Asia Hotel Public Company Limited
BK:ASIA
Thailand ฿4.03 Billion
YES24 Co.Ltd
KQ:053280
Korea ₩312.48 Billion
Dongkuk Structures & Construction Company Limited
KQ:100130
Korea ₩70.69 Billion
META WOLF AG INH O.N.
F:WOLF
Germany €39.38 Million
Patria Latin American Opportunity
NASDAQ:PLAO
USA $32.94 Million

Liability Composition Analysis (2011–2025)

This chart breaks down GAMEVIL Inc's total liabilities into key components over time: long-term debt, short-term debt, other current liabilities, and other non-current liabilities. Toggle between absolute values and percentage view to see how the composition has shifted. For the full company profile including market capitalisation, see GAMEVIL Inc market cap and net worth.

Liquidity & Leverage Metrics

Key Metrics Explained

Metric Value Description
Current Ratio 0.20 Measures ability to pay short-term obligations (Current Assets ÷ Current Liabilities)
Quick Ratio N/A More stringent measure of short-term liquidity ((Current Assets - Inventory) ÷ Current Liabilities)
Cash Ratio N/A Most conservative liquidity measure (Cash & Equivalents ÷ Current Liabilities)
Debt to Equity 1.05 Measures financial leverage (Total Liabilities ÷ Shareholder Equity)
Debt to Assets 0.51 Portion of assets financed with debt (Total Liabilities ÷ Total Assets)

Liability Trends Comparison

This chart compares key liability metrics across different time periods, showing how GAMEVIL Inc's debt structure has evolved. The comparison includes total liabilities, long-term debt, and current liabilities.

Annual Total Liabilities for GAMEVIL Inc (2011–2025)

The table below shows the annual total liabilities of GAMEVIL Inc from 2011 to 2025.

Year Total Liabilities Change
2025-12-31 ₩266.43 Billion
≈ $180.56 Million
-19.39%
2024-12-31 ₩330.52 Billion
≈ $223.99 Million
+2.56%
2023-12-31 ₩322.27 Billion
≈ $218.40 Million
+11.76%
2022-12-31 ₩288.35 Billion
≈ $195.41 Million
+37.71%
2021-12-31 ₩209.39 Billion
≈ $141.90 Million
+32.96%
2020-12-31 ₩157.48 Billion
≈ $106.72 Million
+6.36%
2019-12-31 ₩148.06 Billion
≈ $100.34 Million
+29.87%
2018-12-31 ₩114.01 Billion
≈ $77.26 Million
+20.65%
2017-12-31 ₩94.49 Billion
≈ $64.04 Million
+3.18%
2016-12-31 ₩91.58 Billion
≈ $62.06 Million
-23.35%
2015-12-31 ₩119.48 Billion
≈ $80.97 Million
+264.51%
2014-12-31 ₩32.78 Billion
≈ $22.21 Million
+157.64%
2013-12-31 ₩12.72 Billion
≈ $8.62 Million
+47.46%
2012-12-31 ₩8.63 Billion
≈ $5.85 Million
-10.22%
2011-12-31 ₩9.61 Billion
≈ $6.51 Million
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About GAMEVIL Inc

KQ:063080 Korea Software & IT Services
Market Cap
$53.86 Million
₩79.47 Billion KRW
Market Cap Rank
#21562 Global
#1253 in Korea
Share Price
₩12050.00
Change (1 day)
+1.86%
52-Week Range
₩10640.00 - ₩24200.00
All Time High
₩237500.00
About

Com2uS Holdings Corporation develops and publishes mobile games worldwide. It provides in-house localization and marketing for various languages covering a user base of approximately 200 million. The company also offers various advice and support services, which include monetization, in-game social integration, operational support, and customer services. The company was formerly known as GAMEVIL … Read more