GAMEVIL Inc Cash Flow Conversion Efficiency
GAMEVIL Inc cash flow conversion efficiency. Based on the latest financial reports, GAMEVIL Inc (063080) has a cash flow conversion efficiency ratio of -0.033x as of December 2025. Cash flow conversion efficiency measures how effectively a company's net assets (equity) generate operating cash flow. It is calculated by dividing operating cash flow (₩-8.27 Billion ≈ $-5.61 Million USD) by net assets (₩252.51 Billion ≈ $171.12 Million USD). A higher ratio indicates that the company is more efficient at using its equity to generate cash flow from its core operations.
Cash Flow Conversion Efficiency of GAMEVIL Inc (2011–2025)
Cash flow conversion efficiency of GAMEVIL Inc from 2011 to 2025. This chart illustrates how GAMEVIL Inc's cash flow conversion efficiency has evolved over time, based on yearly financial data. View 063080 stock price for real-time trading data and today's change.
GAMEVIL Inc Cash Flow Conversion Ratio Explained
GAMEVIL Inc cash flow conversion ratio divides operating cash flow by net assets, so a higher ratio means more cash generated from each unit of shareholder equity.
GAMEVIL Inc Competitors by Cash Flow Conversion Efficiency
The table below lists competitors of GAMEVIL Inc ranked by their cash flow conversion efficiency. Also see 063080 company net worth for the company's overall valuation and market capitalisation.
| Company | Cash Flow Conversion Efficiency |
|---|---|
|
Mirae Asset Daewoo Co Ltd
KO:006805
|
-0.323x |
|
Dedicare AB (publ)
ST:DEDI
|
-0.118x |
|
OFS Capital Corp
NASDAQ:OFS
|
0.154x |
|
Gowa Makassar Tourism Develop
JK:GMTD
|
-0.016x |
|
Pearl Diver Credit Company Inc.
NYSE:PDCC
|
0.083x |
|
Grupo Pochteca S.A.B. de C.V
MX:POCHTECB
|
-0.210x |
|
Broad Capital Acquisition Corp Unit
NASDAQ:BRACU
|
0.008x |
|
StoneBridge Ventures Inc.
KQ:330730
|
-0.023x |
Annual Cash Flow Conversion Efficiency for GAMEVIL Inc (2011–2025)
The table below shows the annual cash flow conversion efficiency of GAMEVIL Inc from 2011 to 2025. Review GAMEVIL Inc free cash flow generation to assess how much free cash flow the company generates relative to operating cash flow.
| Year | Net Assets | Operating Cash Flow | Cash Flow Conversion Efficiency | Change |
|---|---|---|---|---|
| 2025-12-31 | ₩252.51 Billion ≈ $171.12 Million |
₩-24.06 Billion ≈ $-16.31 Million |
-0.095x | -23.84% |
| 2024-12-31 | ₩211.44 Billion ≈ $143.29 Million |
₩-16.27 Billion ≈ $-11.03 Million |
-0.077x | -599.98% |
| 2023-12-31 | ₩274.37 Billion ≈ $185.94 Million |
₩-3.02 Billion ≈ $-2.04 Million |
-0.011x | +44.09% |
| 2022-12-31 | ₩300.77 Billion ≈ $203.83 Million |
₩-5.91 Billion ≈ $-4.01 Million |
-0.020x | -2279.59% |
| 2021-12-31 | ₩365.84 Billion ≈ $247.92 Million |
₩330.02 Million ≈ $223.65K |
0.001x | -98.18% |
| 2020-12-31 | ₩275.48 Billion ≈ $186.69 Million |
₩13.67 Billion ≈ $9.26 Million |
0.050x | +206.48% |
| 2019-12-31 | ₩251.26 Billion ≈ $170.28 Million |
₩-11.71 Billion ≈ $-7.93 Million |
-0.047x | +29.32% |
| 2018-12-31 | ₩235.38 Billion ≈ $159.51 Million |
₩-15.51 Billion ≈ $-10.51 Million |
-0.066x | +22.91% |
| 2017-12-31 | ₩241.47 Billion ≈ $163.64 Million |
₩-20.65 Billion ≈ $-13.99 Million |
-0.085x | -599.61% |
| 2016-12-31 | ₩233.93 Billion ≈ $158.53 Million |
₩4.00 Billion ≈ $2.71 Million |
0.017x | +190.70% |
| 2015-12-31 | ₩212.47 Billion ≈ $143.99 Million |
₩-4.01 Billion ≈ $-2.72 Million |
-0.019x | -128.34% |
| 2014-12-31 | ₩193.66 Billion ≈ $131.24 Million |
₩12.90 Billion ≈ $8.74 Million |
0.067x | +92.82% |
| 2013-12-31 | ₩166.52 Billion ≈ $112.85 Million |
₩5.75 Billion ≈ $3.90 Million |
0.035x | -83.87% |
| 2012-12-31 | ₩90.76 Billion ≈ $61.50 Million |
₩19.43 Billion ≈ $13.17 Million |
0.214x | -17.83% |
| 2011-12-31 | ₩68.28 Billion ≈ $46.28 Million |
₩17.79 Billion ≈ $12.06 Million |
0.261x | -- |
About GAMEVIL Inc
Com2uS Holdings Corporation develops and publishes mobile games worldwide. It provides in-house localization and marketing for various languages covering a user base of approximately 200 million. The company also offers various advice and support services, which include monetization, in-game social integration, operational support, and customer services. The company was formerly known as GAMEVIL … Read more