GAMEVIL Inc (063080) - Cash Flow Conversion Efficiency

Latest as of December 2025: -0.033x

Based on the latest financial reports, GAMEVIL Inc (063080) has a cash flow conversion efficiency ratio of -0.033x as of December 2025. Cash flow conversion efficiency measures how effectively a company's net assets (equity) generate operating cash flow. It is calculated by dividing operating cash flow (₩-8.27 Billion ≈ $-5.61 Million USD) by net assets (₩252.51 Billion ≈ $171.12 Million USD). A higher ratio indicates that the company is more efficient at using its equity to generate cash flow from its core operations.

GAMEVIL Inc - Cash Flow Conversion Efficiency Trend (2011–2025)

This chart illustrates how GAMEVIL Inc's cash flow conversion efficiency has evolved over time, based on yearly financial data. Read GAMEVIL Inc debt and liabilities for a breakdown of total debt and financial obligations.

GAMEVIL Inc Competitors by Cash Flow Conversion Efficiency

The table below lists competitors of GAMEVIL Inc ranked by their cash flow conversion efficiency.

Company Cash Flow Conversion Efficiency
Gemfields Group Ltd
JSE:GML
0.053x
Balwin Properties Ltd
JSE:BWN
0.029x
AGROT
IS:AGROT
0.108x
Safe Pro Group Inc.
NASDAQ:SPAI
-0.151x
First Northwest Bancorp
NASDAQ:FNWB
0.030x
Renergen Ltd
AU:RLT
-0.015x
Pierce Group AB
ST:PIERCE
-0.026x
Tekna Holding AS
OL:TEKNA
-0.236x

Annual Cash Flow Conversion Efficiency for GAMEVIL Inc (2011–2025)

The table below shows the annual cash flow conversion efficiency of GAMEVIL Inc from 2011 to 2025. For the full company profile with market capitalisation and key ratios, see market value of GAMEVIL Inc.

Year Net Assets Operating Cash Flow Cash Flow Conversion Efficiency Change
2025-12-31 ₩252.51 Billion
≈ $171.12 Million
₩-24.06 Billion
≈ $-16.31 Million
-0.095x -23.84%
2024-12-31 ₩211.44 Billion
≈ $143.29 Million
₩-16.27 Billion
≈ $-11.03 Million
-0.077x -599.98%
2023-12-31 ₩274.37 Billion
≈ $185.94 Million
₩-3.02 Billion
≈ $-2.04 Million
-0.011x +44.09%
2022-12-31 ₩300.77 Billion
≈ $203.83 Million
₩-5.91 Billion
≈ $-4.01 Million
-0.020x -2279.59%
2021-12-31 ₩365.84 Billion
≈ $247.92 Million
₩330.02 Million
≈ $223.65K
0.001x -98.18%
2020-12-31 ₩275.48 Billion
≈ $186.69 Million
₩13.67 Billion
≈ $9.26 Million
0.050x +206.48%
2019-12-31 ₩251.26 Billion
≈ $170.28 Million
₩-11.71 Billion
≈ $-7.93 Million
-0.047x +29.32%
2018-12-31 ₩235.38 Billion
≈ $159.51 Million
₩-15.51 Billion
≈ $-10.51 Million
-0.066x +22.91%
2017-12-31 ₩241.47 Billion
≈ $163.64 Million
₩-20.65 Billion
≈ $-13.99 Million
-0.085x -599.61%
2016-12-31 ₩233.93 Billion
≈ $158.53 Million
₩4.00 Billion
≈ $2.71 Million
0.017x +190.70%
2015-12-31 ₩212.47 Billion
≈ $143.99 Million
₩-4.01 Billion
≈ $-2.72 Million
-0.019x -128.34%
2014-12-31 ₩193.66 Billion
≈ $131.24 Million
₩12.90 Billion
≈ $8.74 Million
0.067x +92.82%
2013-12-31 ₩166.52 Billion
≈ $112.85 Million
₩5.75 Billion
≈ $3.90 Million
0.035x -83.87%
2012-12-31 ₩90.76 Billion
≈ $61.50 Million
₩19.43 Billion
≈ $13.17 Million
0.214x -17.83%
2011-12-31 ₩68.28 Billion
≈ $46.28 Million
₩17.79 Billion
≈ $12.06 Million
0.261x --

About GAMEVIL Inc

KQ:063080 Korea Software & IT Services
Market Cap
$82.46 Million
₩121.68 Billion KRW
Market Cap Rank
#19921 Global
#1139 in Korea
Share Price
₩18450.00
Change (1 day)
-1.13%
52-Week Range
₩15930.00 - ₩35500.00
All Time High
₩237500.00
About

Com2uS Holdings Corporation develops and publishes mobile games worldwide. It provides in-house localization and marketing for various languages covering a user base of approximately 200 million. The company also offers various advice and support services, which include monetization, in-game social integration, operational support, and customer services. The company was formerly known as GAMEVIL … Read more