Gaming Realms plc Asset Resilience Ratio

Latest as of September 2010: 41.92%

Gaming Realms plc asset resilience ratio. Gaming Realms plc (GMR) has an Asset Resilience Ratio of 41.92% as of September 2010. The Asset Resilience Ratio measures the percentage of a company's total assets that are held in liquid form (cash and short-term investments). This metric indicates how well-positioned the company is to handle unexpected financial challenges, economic downturns, or strategic opportunities without requiring external financing. See operational self-sufficiency of Gaming Realms plc to measure how many days the company can operate on defensive assets alone.

Liquid Assets

GBX5.00 Million
≈ $608.36 USD Cash + Short-term Investments

Total Assets

GBX11.93 Million
≈ $1.45K USD All company assets

Resilience Assessment

Very High
Financial Resilience Level

Asset Resilience Ratio of Gaming Realms plc (2001–2010)

Asset resilience ratio of Gaming Realms plc from 2001 to 2010. This chart shows how Gaming Realms plc's Asset Resilience Ratio has changed over time. Read Gaming Realms plc debt and liabilities for a breakdown of total debt and financial obligations.

Liquid Assets Composition Over Time

This chart breaks down Gaming Realms plc's liquid assets into cash & equivalents and short-term investments, showing how the composition has evolved over time. For the complete balance sheet picture, see GMR total asset value.

Current Liquid Assets Breakdown

Component Amount % of Total Assets
Cash & Equivalents GBX0.00 0%
Short-term Investments GBX5.00 Million 41.92%
Total Liquid Assets GBX5.00 Million 41.92%

Asset Resilience Insights

  • Very High Liquidity: Gaming Realms plc maintains exceptional liquid asset reserves at 41.92% of total assets.
  • This level provides strong protection against economic uncertainties but may indicate potential for more aggressive growth investments.
  • The company has significant short-term investments, indicating active treasury management.

Gaming Realms plc Industry Peers by Asset Resilience Ratio

Compare Gaming Realms plc's asset resilience ratio with other companies in the same industry.

Company Industry Asset Resilience Ratio
Roblox Corp
NYSE:RBLX
Electronic Gaming & Multimedia 21.46%
37 Interactive Entertainment Network Technology Group Co Ltd
SHE:002555
Electronic Gaming & Multimedia 7.51%
YOUZU Interactive Co Ltd
SHE:002174
Electronic Gaming & Multimedia 0.07%
Hangzhou Shunwang Tech
SHE:300113
Electronic Gaming & Multimedia 17.46%
Ubisoft Entertainment
PA:UBI
Electronic Gaming & Multimedia 0.02%
Shenzhen Shengxunda Technology Co Ltd Class A
SHE:300518
Electronic Gaming & Multimedia 8.11%
GuangZhou Wahlap Technology Corporation Limited
SHE:301011
Electronic Gaming & Multimedia 1.64%
IDREAMSKY TE+H. DL-0001
F:08IA
Electronic Gaming & Multimedia 0.44%

Gaming Realms plc Asset Resilience Ratio by Year (2001–2010)

Gaming Realms plc asset resilience ratio by year from 2001 to 2010. The table below shows the annual Asset Resilience Ratio data for Gaming Realms plc.

Year Asset Resilience Ratio (%) Liquid Assets Total Assets Change
2010-09-30 41.92% GBX5.00 Million
≈ $608.36
GBX11.93 Million
≈ $1.45K
+0.10pp
2007-09-30 41.82% GBX5.00 Million
≈ $608.36
GBX11.96 Million
≈ $1.45K
+1.14pp
2004-09-30 40.67% GBX2.98 Million
≈ $362.21
GBX7.32 Million
≈ $890.51
+21.53pp
2003-09-30 19.15% GBX1.06 Million
≈ $128.61
GBX5.52 Million
≈ $671.75
+0.32pp
2002-09-30 18.83% GBX1.18 Million
≈ $143.57
GBX6.27 Million
≈ $762.51
-11.75pp
2001-09-30 30.58% GBX2.45 Million
≈ $298.46
GBX8.02 Million
≈ $976.05
--
pp = percentage points

About Gaming Realms plc

LSE:GMR UK Electronic Gaming & Multimedia
Market Cap
$1.06 Million
GBX8.70 Billion GBX
Market Cap Rank
#30642 Global
#802 in UK
Share Price
GBX30.00
Change (1 day)
-1.96%
52-Week Range
GBX28.70 - GBX43.00
All Time High
GBX57.00
About

Gaming Realms plc, together with its subsidiaries, develops, publishes, and licenses mobile gaming content in the United Kingdom, the United States, Isle of Man, Malta, Gibraltar, and internationally. It operates through two segments, Licensing and Social Publishing. The Licensing segment is involved in brand and content licensing to partners. Its Social Publishing segment provides freemium games… Read more