Gaming Realms plc (GMR) - Cash Flow Conversion Efficiency

Latest as of June 2025: 0.246x

Based on the latest financial reports, Gaming Realms plc (GMR) has a cash flow conversion efficiency ratio of 0.246x as of June 2025. Cash flow conversion efficiency measures how effectively a company's net assets (equity) generate operating cash flow. It is calculated by dividing operating cash flow (GBX9.36 Million ≈ $1.14K USD) by net assets (GBX38.07 Million ≈ $4.63K USD). A higher ratio indicates that the company is more efficient at using its equity to generate cash flow from its core operations. See defensive interval ratio of Gaming Realms plc to measure how many days the company can operate on defensive assets alone.

Gaming Realms plc - Cash Flow Conversion Efficiency Trend (2001–2024)

This chart illustrates how Gaming Realms plc's cash flow conversion efficiency has evolved over time, based on yearly financial data.

Gaming Realms plc Competitors by Cash Flow Conversion Efficiency

The table below lists competitors of Gaming Realms plc ranked by their cash flow conversion efficiency.

Company Cash Flow Conversion Efficiency
Tres Or Resources Ltd
V:TRS
-0.004x
Reedy Lagoon Corporation Ltd
AU:RLC
0.369x
Lithium One Metals Inc
V:LONE
-0.004x
Baring Emerging Europe Plc
LSE:BEMO
0.018x
Vivakor Inc
NASDAQ:VIVK
-0.540x
QVC Group Inc
NASDAQ:QVCGB
-0.081x
International Iconic Gold Exploration Corp
V:ICON
0.000x
Trifast plc
LSE:TRI
0.049x

Annual Cash Flow Conversion Efficiency for Gaming Realms plc (2001–2024)

The table below shows the annual cash flow conversion efficiency of Gaming Realms plc from 2001 to 2024. For the full company profile with market capitalisation and key ratios, see market cap of Gaming Realms plc.

Year Net Assets Operating Cash Flow Cash Flow Conversion Efficiency Change
2024-12-31 GBX33.96 Million
≈ $4.13K
GBX11.99 Million
≈ $1.46K
0.353x -7.70%
2023-12-31 GBX24.40 Million
≈ $2.97K
GBX9.33 Million
≈ $1.14K
0.383x +4.62%
2022-12-31 GBX17.91 Million
≈ $2.18K
GBX6.55 Million
≈ $796.90
0.366x -3.52%
2021-12-31 GBX13.11 Million
≈ $1.59K
GBX4.97 Million
≈ $604.43
0.379x +105.52%
2020-12-31 GBX10.93 Million
≈ $1.33K
GBX2.02 Million
≈ $245.24
0.184x +248.83%
2019-12-31 GBX12.08 Million
≈ $1.47K
GBX-1.50 Million
≈ $-182.10
-0.124x -1.33%
2018-12-31 GBX17.72 Million
≈ $2.16K
GBX-2.17 Million
≈ $-263.66
-0.122x -292.79%
2017-12-31 GBX16.38 Million
≈ $1.99K
GBX1.04 Million
≈ $126.39
0.063x -30.73%
2016-12-31 GBX24.29 Million
≈ $2.96K
GBX2.22 Million
≈ $270.63
0.092x +153.31%
2015-12-31 GBX22.80 Million
≈ $2.77K
GBX-3.92 Million
≈ $-476.43
-0.172x +73.72%
2013-09-30 GBX10.74 Million
≈ $1.31K
GBX-7.02 Million
≈ $-854.10
-0.654x +92.10%
2012-09-30 GBX1.64 Million
≈ $200.07
GBX-13.60 Million
≈ $-1.65K
-8.270x -524.04%
2011-09-30 GBX8.21 Million
≈ $999.16
GBX-10.88 Million
≈ $-1.32K
-1.325x -133.45%
2010-09-30 GBX9.94 Million
≈ $1.21K
GBX-5.64 Million
≈ $-686.60
-0.568x +38.70%
2009-09-30 GBX6.99 Million
≈ $850.48
GBX-6.47 Million
≈ $-787.58
-0.926x -42.93%
2008-09-30 GBX9.90 Million
≈ $1.20K
GBX-6.41 Million
≈ $-780.28
-0.648x -20.95%
2007-09-30 GBX10.16 Million
≈ $1.24K
GBX-5.45 Million
≈ $-662.50
-0.536x -36.00%
2006-09-30 GBX8.30 Million
≈ $1.01K
GBX-3.27 Million
≈ $-397.71
-0.394x +21.45%
2005-09-30 GBX4.41 Million
≈ $536.54
GBX-2.21 Million
≈ $-269.01
-0.501x -164.38%
2004-09-30 GBX7.01 Million
≈ $853.28
GBX-1.33 Million
≈ $-161.82
-0.190x -12.38%
2003-09-30 GBX5.41 Million
≈ $658.24
GBX-913.00K
≈ $-111.09
-0.169x +18.77%
2002-09-30 GBX6.14 Million
≈ $747.30
GBX-1.28 Million
≈ $-155.25
-0.208x -86.88%
2001-09-30 GBX7.74 Million
≈ $941.25
GBX-860.00K
≈ $-104.64
-0.111x --

About Gaming Realms plc

LSE:GMR UK Electronic Gaming & Multimedia
Market Cap
$1.09 Million
GBX8.99 Billion GBX
Market Cap Rank
#30456 Global
#792 in UK
Share Price
GBX31.00
Change (1 day)
-0.96%
52-Week Range
GBX29.50 - GBX57.00
All Time High
GBX57.00
About

Gaming Realms plc, together with its subsidiaries, develops, publishes, and licenses mobile gaming content in the United Kingdom, the United States, Isle of Man, Malta, Gibraltar, and internationally. It operates through two segments, Licensing and Social Publishing. The Licensing segment is involved in brand and content licensing to partners. Its Social Publishing segment provides freemium games… Read more