Gaming Realms plc Total Assets
Gaming Realms plc total assets. Based on the latest financial reports, Gaming Realms plc (GMR) holds total assets worth GBX43.03 Million GBX (≈ $5.24K USD) as of June 2025. Total assets represent everything the company owns and controls, combining both current assets—like cash and cash equivalents, accounts receivable, and inventories—and non-current assets such as property, plant, equipment (PP&E), intangible assets, and long-term investments. Also see GMR company net worth for the company's overall valuation and market capitalisation.
Total Assets of Gaming Realms plc (2001–2024)
Total assets of Gaming Realms plc from 2001 to 2024. This chart illustrates how Gaming Realms plc's total assets have evolved over time, based on quarterly financial data. See Gaming Realms plc (GMR) share price today for real-time trading data and today's change.
Gaming Realms plc - Asset Composition Analysis
Gaming Realms plc Total Assets Breakdown (December 2024)
Gaming Realms plc total assets breakdown as of December 2024. Gaming Realms plc's total assets of GBX43.03 Million consist of 52.0% current assets and 48.0% non-current assets.
| Asset Category | Amount (GBX) | % of Total Assets |
|---|---|---|
| Cash & Equivalents | GBX0.00 | 34.6% |
| Accounts Receivable | GBX6.77 Million | 17.4% |
| Inventory | GBX0.00 | 0.0% |
| Property, Plant & Equipment | GBX0.00 | 0.0% |
| Intangible Assets | GBX9.73 Million | 24.9% |
| Goodwill | GBX5.04 Million | 12.9% |
Asset Composition Trend (2001–2024)
This chart illustrates how Gaming Realms plc's asset composition has evolved over time. Understanding changes in asset allocation can provide insights into the company's strategic shifts, capital allocation priorities, and business focus evolution. Explore Gaming Realms plc (GMR) liquidity to equity ratio to assess how much short-term liquidity the company maintains relative to its equity base.
Key Asset Composition Facts
- Current vs. Non-Current Assets: Gaming Realms plc's current assets represent 52.0% of total assets in 2024, an increase from 33.9% in 2001.
- Cash Position: Cash and equivalents constituted 34.6% of total assets in 2024, up from 2.2% in 2001.
- Tangible vs. Intangible: Intangible assets (including goodwill) make up 36.0% of total assets, a decrease from 65.0% in 2001.
- Asset Diversification: The largest asset category is intangible assets at 24.9% of total assets.
Gaming Realms plc Competitors by Total Assets
Key competitors of Gaming Realms plc based on total assets are shown below.
| Company | Country | Total Assets |
|---|---|---|
|
Roblox Corp
NYSE:RBLX
|
USA | $8.59 Billion |
|
37 Interactive Entertainment Network Technology Group Co Ltd
SHE:002555
|
China | CN¥22.44 Billion |
|
YOUZU Interactive Co Ltd
SHE:002174
|
China | CN¥5.78 Billion |
|
Hangzhou Shunwang Tech
SHE:300113
|
China | CN¥3.17 Billion |
|
Ubisoft Entertainment
PA:UBI
|
France | €4.70 Billion |
|
Shenzhen Shengxunda Technology Co Ltd Class A
SHE:300518
|
China | CN¥887.32 Million |
|
GuangZhou Wahlap Technology Corporation Limited
SHE:301011
|
China | CN¥1.53 Billion |
|
IDREAMSKY TE+H. DL-0001
F:08IA
|
Germany | €3.51 Billion |
Gaming Realms plc - Liquidity and Working Capital Analysis
Liquidity ratios measure a company's ability to pay off its short-term debts as they come due, using the company's current or quick assets. Working capital represents the operational liquidity available.
Key Liquidity Metrics
| Metric | Current | 1 Year Ago | 5 Years Ago |
|---|---|---|---|
| Current Ratio | 5.77 | 4.47 | 2.53 |
| Quick Ratio | 5.77 | 4.47 | 3.93 |
| Cash Ratio | 0.00 | 0.00 | 0.00 |
| Working Capital | GBX19.35 Million | GBX12.10 Million | GBX3.27 Million |
Gaming Realms plc - Advanced Valuation Insights
This section examines the relationship between Gaming Realms plc's asset base and its market valuation, helping to identify whether the company's assets are efficiently translated into market value.
Key Valuation Metrics
| Current Price-to-Book Ratio | 3.18 |
| Latest Market Cap to Assets Ratio | 0.03 |
| Asset Growth Rate (YoY) | 38.4% |
| Total Assets | GBX39.02 Million |
| Market Capitalization | $1.06 Million USD |
Valuation Analysis
Below Book Valuation: The market values Gaming Realms plc's assets below their book value (0.03x), which may indicate investor concerns about asset quality or future growth.
Rapid Asset Growth: Gaming Realms plc's assets grew by 38.4% over the past year, indicating significant expansion of the company's resource base.
Annual Total Assets for Gaming Realms plc (2001–2024)
The table below shows the annual total assets of Gaming Realms plc from 2001 to 2024.
| Year | Total Assets | Change |
|---|---|---|
| 2024-12-31 | GBX39.02 Million ≈ $4.75K |
+38.44% |
| 2023-12-31 | GBX28.19 Million ≈ $3.43K |
+30.23% |
| 2022-12-31 | GBX21.64 Million ≈ $2.63K |
+7.55% |
| 2021-12-31 | GBX20.12 Million ≈ $2.45K |
+12.98% |
| 2020-12-31 | GBX17.81 Million ≈ $2.17K |
-6.08% |
| 2019-12-31 | GBX18.96 Million ≈ $2.31K |
-34.27% |
| 2018-12-31 | GBX28.85 Million ≈ $3.51K |
-3.75% |
| 2017-12-31 | GBX29.97 Million ≈ $3.65K |
-16.02% |
| 2016-12-31 | GBX35.69 Million ≈ $4.34K |
-0.37% |
| 2015-12-31 | GBX35.82 Million ≈ $4.36K |
+53.77% |
| 2014-12-31 | GBX23.30 Million ≈ $2.83K |
+85.45% |
| 2013-09-30 | GBX12.56 Million ≈ $1.53K |
+241.92% |
| 2012-09-30 | GBX3.67 Million ≈ $447.05 |
-64.96% |
| 2011-09-30 | GBX10.49 Million ≈ $1.28K |
-12.09% |
| 2010-09-30 | GBX11.93 Million ≈ $1.45K |
+53.50% |
| 2009-09-30 | GBX7.77 Million ≈ $945.51 |
-35.56% |
| 2008-09-30 | GBX12.06 Million ≈ $1.47K |
+0.85% |
| 2007-09-30 | GBX11.96 Million ≈ $1.45K |
+26.60% |
| 2006-09-30 | GBX9.45 Million ≈ $1.15K |
+98.12% |
| 2005-09-30 | GBX4.77 Million ≈ $580.04 |
-34.86% |
| 2004-09-30 | GBX7.32 Million ≈ $890.51 |
+32.57% |
| 2003-09-30 | GBX5.52 Million ≈ $671.75 |
-11.90% |
| 2002-09-30 | GBX6.27 Million ≈ $762.51 |
-21.88% |
| 2001-09-30 | GBX8.02 Million ≈ $976.05 |
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About Gaming Realms plc
Gaming Realms plc, together with its subsidiaries, develops, publishes, and licenses mobile gaming content in the United Kingdom, the United States, Isle of Man, Malta, Gibraltar, and internationally. It operates through two segments, Licensing and Social Publishing. The Licensing segment is involved in brand and content licensing to partners. Its Social Publishing segment provides freemium games… Read more