Electronic Arts Inc Asset Resilience Ratio
Electronic Arts Inc asset resilience ratio. Electronic Arts Inc (EA) has an Asset Resilience Ratio of 0.88% as of March 2026. The Asset Resilience Ratio measures the percentage of a company's total assets that are held in liquid form (cash and short-term investments). This metric indicates how well-positioned the company is to handle unexpected financial challenges, economic downturns, or strategic opportunities without requiring external financing. See operational self-sufficiency of Electronic Arts Inc to measure how many days the company can operate on defensive assets alone.
Liquid Assets
Total Assets
Resilience Assessment
Asset Resilience Ratio of Electronic Arts Inc (2000–2026)
Asset resilience ratio of Electronic Arts Inc from 2000 to 2026. This chart shows how Electronic Arts Inc's Asset Resilience Ratio has changed over time. Read Electronic Arts Inc balance sheet liabilities for a breakdown of total debt and financial obligations.
Liquid Assets Composition Over Time
This chart breaks down Electronic Arts Inc's liquid assets into cash & equivalents and short-term investments, showing how the composition has evolved over time. For the complete balance sheet picture, see EA total assets.
Current Liquid Assets Breakdown
| Component | Amount | % of Total Assets |
|---|---|---|
| Cash & Equivalents | $0.00 | 0% |
| Short-term Investments | $116.00 Million | 0.88% |
| Total Liquid Assets | $116.00 Million | 0.88% |
Asset Resilience Insights
- Limited Liquidity: Electronic Arts Inc maintains only 0.88% of assets in liquid form.
- This low level may indicate efficient asset utilization but could pose risks during economic downturns.
- The company has significant short-term investments, indicating active treasury management.
Electronic Arts Inc Industry Peers by Asset Resilience Ratio
Compare Electronic Arts Inc's asset resilience ratio with other companies in the same industry.
| Company | Industry | Asset Resilience Ratio |
|---|---|---|
|
Roblox Corp
NYSE:RBLX |
Electronic Gaming & Multimedia | 21.46% |
|
37 Interactive Entertainment Network Technology Group Co Ltd
SHE:002555 |
Electronic Gaming & Multimedia | 7.51% |
|
YOUZU Interactive Co Ltd
SHE:002174 |
Electronic Gaming & Multimedia | 0.07% |
|
Hangzhou Shunwang Tech
SHE:300113 |
Electronic Gaming & Multimedia | 17.46% |
|
Ubisoft Entertainment
PA:UBI |
Electronic Gaming & Multimedia | 0.02% |
|
Shenzhen Shengxunda Technology Co Ltd Class A
SHE:300518 |
Electronic Gaming & Multimedia | 8.11% |
|
GuangZhou Wahlap Technology Corporation Limited
SHE:301011 |
Electronic Gaming & Multimedia | 1.64% |
|
IDREAMSKY TE+H. DL-0001
F:08IA |
Electronic Gaming & Multimedia | 0.44% |
Electronic Arts Inc Asset Resilience Ratio by Year (2000–2026)
Electronic Arts Inc asset resilience ratio by year from 2000 to 2026. The table below shows the annual Asset Resilience Ratio data for Electronic Arts Inc.
| Year | Asset Resilience Ratio (%) | Liquid Assets | Total Assets | Change |
|---|---|---|---|---|
| 2026-03-31 | 0.88% | $116.00 Million | $13.13 Billion | -0.02pp |
| 2025-03-31 | 0.91% | $112.00 Million | $12.37 Billion | -1.79pp |
| 2024-03-31 | 2.70% | $362.00 Million | $13.42 Billion | +0.15pp |
| 2023-03-31 | 2.55% | $343.00 Million | $13.46 Billion | +0.16pp |
| 2022-03-31 | 2.39% | $330.00 Million | $13.80 Billion | -5.93pp |
| 2021-03-31 | 8.32% | $1.11 Billion | $13.29 Billion | -9.38pp |
| 2020-03-31 | 17.70% | $1.97 Billion | $11.11 Billion | +9.47pp |
| 2019-03-31 | 8.23% | $737.00 Million | $8.96 Billion | -4.27pp |
| 2018-03-31 | 12.50% | $1.07 Billion | $8.58 Billion | -12.99pp |
| 2017-03-31 | 25.49% | $1.97 Billion | $7.72 Billion | +6.46pp |
| 2016-03-31 | 19.02% | $1.34 Billion | $7.05 Billion | +3.52pp |
| 2015-03-31 | 15.50% | $953.00 Million | $6.15 Billion | +5.30pp |
| 2014-03-31 | 10.20% | $583.00 Million | $5.72 Billion | +2.55pp |
| 2013-03-31 | 7.65% | $388.00 Million | $5.07 Billion | -2.47pp |
| 2012-03-31 | 10.13% | $556.00 Million | $5.49 Billion | -3.23pp |
| 2011-03-31 | 13.35% | $658.00 Million | $4.93 Billion | -2.21pp |
| 2010-03-31 | 15.56% | $723.00 Million | $4.65 Billion | -3.66pp |
| 2009-03-31 | 19.22% | $899.00 Million | $4.68 Billion | -4.93pp |
| 2008-03-31 | 24.15% | $1.46 Billion | $6.06 Billion | -7.04pp |
| 2007-03-31 | 31.19% | $1.60 Billion | $5.15 Billion | +4.06pp |
| 2006-03-31 | 27.13% | $1.19 Billion | $4.39 Billion | -14.70pp |
| 2005-03-31 | 41.83% | $1.83 Billion | $4.37 Billion | +41.79pp |
| 2004-03-31 | 0.04% | $1.23 Million | $3.40 Billion | -27.03pp |
| 2003-03-31 | 27.07% | $638.73 Million | $2.36 Billion | +26.67pp |
| 2002-03-31 | 0.40% | $6.87 Million | $1.70 Billion | -0.32pp |
| 2001-03-31 | 0.73% | $10.02 Million | $1.38 Billion | -7.14pp |
| 2000-03-31 | 7.86% | $93.78 Million | $1.19 Billion | -- |
About Electronic Arts Inc
Electronic Arts Inc. develops, markets, publishes, and delivers games, content, and services for game consoles, PCs, and mobile phones worldwide. It develops and publishes games and experiences across diverse genres, such as sports, racing, first-person shooter, action, role-playing, and simulation; and live services offerings, including extra content and subscription offerings through its global… Read more