Electronic Arts Inc (EA) - Cash Flow Conversion Efficiency

Latest as of December 2025: 0.297x

Based on the latest financial reports, Electronic Arts Inc (EA) has a cash flow conversion efficiency ratio of 0.297x as of December 2025. Cash flow conversion efficiency measures how effectively a company's net assets (equity) generate operating cash flow. It is calculated by dividing operating cash flow ($1.83 Billion) by net assets ($6.15 Billion). A higher ratio indicates that the company is more efficient at using its equity to generate cash flow from its core operations.

Electronic Arts Inc - Cash Flow Conversion Efficiency Trend (1990–2025)

This chart illustrates how Electronic Arts Inc's cash flow conversion efficiency has evolved over time, based on yearly financial data. Read Electronic Arts Inc balance sheet liabilities for a breakdown of total debt and financial obligations.

Electronic Arts Inc Competitors by Cash Flow Conversion Efficiency

The table below lists competitors of Electronic Arts Inc ranked by their cash flow conversion efficiency.

Company Cash Flow Conversion Efficiency
NATWEST GROUP SP.ADR/2
F:RYS
N/A
Suzhou Dongshan Precision Manufacturing Co Ltd
SHE:002384
0.021x
Teradyne Inc
NASDAQ:TER
0.101x
China Citic Bank Corp Ltd Class A
SHG:601998
-0.011x
Cheniere Energy Inc
NYSE:LNG
0.124x
Ferrovial SE
NASDAQ:FER
0.024x
Infosys Limited
F:IOY
0.104x
BASF SE
F:BASA
0.106x

Annual Cash Flow Conversion Efficiency for Electronic Arts Inc (1990–2025)

The table below shows the annual cash flow conversion efficiency of Electronic Arts Inc from 1990 to 2025. For the full company profile with market capitalisation and key ratios, see Electronic Arts Inc market cap and net worth.

Year Net Assets Operating Cash Flow Cash Flow Conversion Efficiency Change
2025-03-31 $6.39 Billion $2.08 Billion 0.326x +5.65%
2024-03-31 $7.51 Billion $2.31 Billion 0.308x +44.98%
2023-03-31 $7.29 Billion $1.55 Billion 0.213x -14.66%
2022-03-31 $7.62 Billion $1.90 Billion 0.249x +0.96%
2021-03-31 $7.84 Billion $1.93 Billion 0.247x +2.42%
2020-03-31 $7.46 Billion $1.80 Billion 0.241x -17.00%
2019-03-31 $5.33 Billion $1.55 Billion 0.290x -21.19%
2018-03-31 $4.59 Billion $1.69 Billion 0.368x +8.10%
2017-03-31 $4.06 Billion $1.38 Billion 0.341x -5.41%
2016-03-31 $3.40 Billion $1.22 Billion 0.360x +2.47%
2015-03-31 $3.04 Billion $1.07 Billion 0.351x +19.55%
2014-03-31 $2.42 Billion $712.00 Million 0.294x +105.69%
2013-03-31 $2.27 Billion $324.00 Million 0.143x +26.82%
2012-03-31 $2.46 Billion $277.00 Million 0.113x -9.70%
2011-03-31 $2.56 Billion $320.00 Million 0.125x +124.07%
2010-03-31 $2.73 Billion $152.00 Million 0.056x +1354.65%
2009-03-31 $3.13 Billion $12.00 Million 0.004x -95.08%
2008-03-31 $4.34 Billion $338.00 Million 0.078x -20.89%
2007-03-31 $4.03 Billion $397.00 Million 0.098x -43.50%
2006-03-31 $3.42 Billion $596.00 Million 0.174x -3.55%
2005-03-31 $3.51 Billion $634.00 Million 0.181x -27.70%
2004-03-31 $2.68 Billion $669.28 Million 0.250x -37.44%
2003-03-31 $1.79 Billion $714.45 Million 0.399x +74.70%
2002-03-31 $1.25 Billion $284.97 Million 0.229x +22.48%
2001-03-31 $1.04 Billion $193.94 Million 0.187x +281.71%
2000-03-31 $927.01 Million $45.34 Million 0.049x -78.41%
1999-03-31 $665.60 Million $150.80 Million 0.227x +61.75%
1998-03-31 $564.00 Million $79.00 Million 0.140x -32.36%
1997-03-31 $389.20 Million $80.60 Million 0.207x +871.23%
1996-03-31 $323.60 Million $6.90 Million 0.021x -92.04%
1995-03-31 $238.20 Million $63.80 Million 0.268x +15.34%
1994-03-31 $175.70 Million $40.80 Million 0.232x -38.22%
1993-03-31 $113.60 Million $42.70 Million 0.376x -5.74%
1992-03-31 $65.20 Million $26.00 Million 0.399x +235.89%
1991-03-31 $43.80 Million $5.20 Million 0.119x -61.42%
1990-03-31 $32.50 Million $10.00 Million 0.308x --

About Electronic Arts Inc

NASDAQ:EA USA Electronic Gaming & Multimedia
Market Cap
$50.57 Billion
Market Cap Rank
#532 Global
#259 in USA
Share Price
$202.09
Change (1 day)
-0.14%
52-Week Range
$142.84 - $204.79
All Time High
$204.79
About

Electronic Arts Inc. develops, markets, publishes, and delivers games, content, and services for game consoles, PCs, and mobile phones worldwide. It develops and publishes games and services across various genres, such as sports, racing, first-person shooter, action, role-playing, and simulation; and live services offerings, including extra content and subscription offerings through its global fo… Read more