Electronic Arts Inc Total Assets

Latest as of March 2026: $13.13 Billion USD

Electronic Arts Inc total assets. Based on the latest financial reports, Electronic Arts Inc (EA) holds total assets worth $13.13 Billion USD as of March 2026. Total assets represent everything the company owns and controls, combining both current assets—like cash and cash equivalents, accounts receivable, and inventories—and non-current assets such as property, plant, equipment (PP&E), intangible assets, and long-term investments. Also see how much is Electronic Arts Inc worth for the company's overall valuation and market capitalisation.

Total Assets of Electronic Arts Inc (1990–2026)

Total assets of Electronic Arts Inc from 1990 to 2026. This chart illustrates how Electronic Arts Inc's total assets have evolved over time, based on quarterly financial data. See latest Electronic Arts Inc stock price today for real-time trading data and today's change.

Electronic Arts Inc - Asset Composition Analysis

Electronic Arts Inc Total Assets Breakdown (March 2026)

Electronic Arts Inc total assets breakdown as of March 2026. Electronic Arts Inc's total assets of $13.13 Billion consist of 30.3% current assets and 69.7% non-current assets.

Asset Category Amount (USD) % of Total Assets
Cash & Equivalents $0.00 21.8%
Accounts Receivable $632.00 Million 4.8%
Inventory $0.00 0.0%
Property, Plant & Equipment $0.00 0.0%
Intangible Assets $195.00 Million 1.5%
Goodwill $5.39 Billion 41.0%

Asset Composition Trend (1990–2026)

This chart illustrates how Electronic Arts Inc's asset composition has evolved over time. Understanding changes in asset allocation can provide insights into the company's strategic shifts, capital allocation priorities, and business focus evolution. Explore how liquid is Electronic Arts Inc's working capital to assess how much short-term liquidity the company maintains relative to its equity base.

Key Asset Composition Facts

  • Current vs. Non-Current Assets: Electronic Arts Inc's current assets represent 30.3% of total assets in 2026, a decrease from 85.0% in 1990.
  • Cash Position: Cash and equivalents constituted 21.8% of total assets in 2026, down from 47.0% in 1990.
  • Tangible vs. Intangible: Intangible assets (including goodwill) make up 42.0% of total assets, an increase from 0.0% in 1990.
  • Asset Diversification: The largest asset category is goodwill at 41.0% of total assets.

Electronic Arts Inc Competitors by Total Assets

Key competitors of Electronic Arts Inc based on total assets are shown below.

Company Country Total Assets
Roblox Corp
NYSE:RBLX
USA $8.59 Billion
37 Interactive Entertainment Network Technology Group Co Ltd
SHE:002555
China CN¥22.44 Billion
YOUZU Interactive Co Ltd
SHE:002174
China CN¥5.78 Billion
Hangzhou Shunwang Tech
SHE:300113
China CN¥3.17 Billion
Ubisoft Entertainment
PA:UBI
France €4.70 Billion
Shenzhen Shengxunda Technology Co Ltd Class A
SHE:300518
China CN¥887.32 Million
GuangZhou Wahlap Technology Corporation Limited
SHE:301011
China CN¥1.53 Billion
IDREAMSKY TE+H. DL-0001
F:08IA
Germany €3.51 Billion

Electronic Arts Inc - Liquidity and Working Capital Analysis

Liquidity ratios measure a company's ability to pay off its short-term debts as they come due, using the company's current or quick assets. Working capital represents the operational liquidity available.

Key Liquidity Metrics

Metric Current 1 Year Ago 5 Years Ago
Current Ratio 1.05 0.95 1.89
Quick Ratio 1.05 0.95 1.89
Cash Ratio 0.00 0.00 0.00
Working Capital $176.00 Million $-183.00 Million $2.21 Billion

Electronic Arts Inc - Advanced Valuation Insights

This section examines the relationship between Electronic Arts Inc's asset base and its market valuation, helping to identify whether the company's assets are efficiently translated into market value.

Key Valuation Metrics

Current Price-to-Book Ratio 7.53
Latest Market Cap to Assets Ratio 3.88
Asset Growth Rate (YoY) 6.2%
Total Assets $13.13 Billion
Market Capitalization $50.92 Billion USD

Valuation Analysis

Premium Asset Valuation: The market values Electronic Arts Inc's assets at a significant premium (3.88x), suggesting investors see substantial growth potential or unique competitive advantages.

Positive Asset Growth: Electronic Arts Inc's assets grew by 6.2% over the past year, showing continued investment in the company's operational capacity.

Annual Total Assets for Electronic Arts Inc (1990–2026)

The table below shows the annual total assets of Electronic Arts Inc from 1990 to 2026.

Year Total Assets Change
2026-03-31 $13.13 Billion +6.17%
2025-03-31 $12.37 Billion -7.84%
2024-03-31 $13.42 Billion -0.29%
2023-03-31 $13.46 Billion -2.47%
2022-03-31 $13.80 Billion +3.85%
2021-03-31 $13.29 Billion +19.58%
2020-03-31 $11.11 Billion +24.06%
2019-03-31 $8.96 Billion +4.35%
2018-03-31 $8.58 Billion +11.22%
2017-03-31 $7.72 Billion +9.48%
2016-03-31 $7.05 Billion +14.69%
2015-03-31 $6.15 Billion +7.54%
2014-03-31 $5.72 Billion +12.74%
2013-03-31 $5.07 Billion -7.67%
2012-03-31 $5.49 Billion +11.42%
2011-03-31 $4.93 Billion +6.07%
2010-03-31 $4.65 Billion -0.68%
2009-03-31 $4.68 Billion -22.79%
2008-03-31 $6.06 Billion +17.74%
2007-03-31 $5.15 Billion +17.33%
2006-03-31 $4.39 Billion +0.37%
2005-03-31 $4.37 Billion +28.51%
2004-03-31 $3.40 Billion +44.12%
2003-03-31 $2.36 Billion +38.85%
2002-03-31 $1.70 Billion +23.24%
2001-03-31 $1.38 Billion +15.65%
2000-03-31 $1.19 Billion +32.20%
1999-03-31 $901.90 Million +20.95%
1998-03-31 $745.70 Million +44.32%
1997-03-31 $516.70 Million +21.81%
1996-03-31 $424.20 Million +24.33%
1995-03-31 $341.20 Million +24.66%
1994-03-31 $273.70 Million +50.97%
1993-03-31 $181.30 Million +79.33%
1992-03-31 $101.10 Million +60.22%
1991-03-31 $63.10 Million +34.83%
1990-03-31 $46.80 Million --

About Electronic Arts Inc

NASDAQ:EA USA Electronic Gaming & Multimedia
Market Cap
$52.58 Billion
Market Cap Rank
#533 Global
#265 in USA
Share Price
$209.70
Change (1 day)
+0.00%
52-Week Range
$196.84 - $209.91
All Time High
$209.91
About

Electronic Arts Inc. develops, markets, publishes, and delivers games, content, and services for game consoles, PCs, and mobile phones worldwide. It develops and publishes games and experiences across diverse genres, such as sports, racing, first-person shooter, action, role-playing, and simulation; and live services offerings, including extra content and subscription offerings through its global… Read more