Electronic Arts Inc (EA) - Total Assets
Based on the latest financial reports, Electronic Arts Inc (EA) holds total assets worth $13.28 Billion USD as of December 2025. Total assets represent everything the company owns and controls, combining both current assets—like cash and cash equivalents, accounts receivable, and inventories—and non-current assets such as property, plant, equipment (PP&E), intangible assets, and long-term investments. See EA book value for net asset value and shareholders' equity analysis.
Electronic Arts Inc - Total Assets Trend (1990–2025)
This chart illustrates how Electronic Arts Inc's total assets have evolved over time, based on quarterly financial data.
Electronic Arts Inc - Asset Composition Analysis
Current Asset Composition (March 2025)
Electronic Arts Inc's total assets of $13.28 Billion consist of 26.5% current assets and 73.5% non-current assets.
| Asset Category | Amount (USD) | % of Total Assets |
|---|---|---|
| Cash & Equivalents | $0.00 | 17.3% |
| Accounts Receivable | $679.00 Million | 5.5% |
| Inventory | $0.00 | 0.0% |
| Property, Plant & Equipment | $0.00 | 0.0% |
| Intangible Assets | $293.00 Million | 2.4% |
| Goodwill | $5.38 Billion | 43.5% |
Asset Composition Trend (1990–2025)
This chart illustrates how Electronic Arts Inc's asset composition has evolved over time. Understanding changes in asset allocation can provide insights into the company's strategic shifts, capital allocation priorities, and business focus evolution. For live market cap, price, and company overview, see EA company net worth.
Key Asset Composition Facts
- Current vs. Non-Current Assets: Electronic Arts Inc's current assets represent 26.5% of total assets in 2025, a decrease from 85.0% in 1990.
- Cash Position: Cash and equivalents constituted 17.3% of total assets in 2025, down from 47.0% in 1990.
- Tangible vs. Intangible: Intangible assets (including goodwill) make up 45.0% of total assets, an increase from 0.0% in 1990.
- Asset Diversification: The largest asset category is goodwill at 43.5% of total assets.
Electronic Arts Inc Competitors by Total Assets
Key competitors of Electronic Arts Inc based on total assets are shown below.
| Company | Country | Total Assets |
|---|---|---|
|
SIMFABRIC SA ZY-10
F:853
|
Germany | €23.46 Million |
|
37 Interactive Entertainment Network Technology Group Co Ltd
SHE:002555
|
China | CN¥21.34 Billion |
|
Ourpalm
SHE:300315
|
China | CN¥5.31 Billion |
|
Kaiser China Holding Co Ltd
SHE:002425
|
China | CN¥3.29 Billion |
|
Fortifai Ltd
AU:FTI
|
Australia | AU$5.58 Million |
|
Playside Studios Ltd
AU:PLY
|
Australia | AU$70.75 Million |
|
Ultimate Games SA
WAR:ULG
|
Poland | zł33.72 Million |
|
Icandy Interactive Ltd
AU:ICI
|
Australia | AU$75.16 Million |
Electronic Arts Inc - Liquidity and Working Capital Analysis
Liquidity ratios measure a company's ability to pay off its short-term debts as they come due, using the company's current or quick assets. Working capital represents the operational liquidity available.
Key Liquidity Metrics
| Metric | Current | 1 Year Ago | 5 Years Ago |
|---|---|---|---|
| Current Ratio | 0.93 | 1.38 | 2.43 |
| Quick Ratio | 0.93 | 1.38 | 2.43 |
| Cash Ratio | 0.00 | 0.00 | 0.00 |
| Working Capital | $-328.00 Million | $1.17 Billion | $4.25 Billion |
Electronic Arts Inc - Advanced Valuation Insights
This section examines the relationship between Electronic Arts Inc's asset base and its market valuation, helping to identify whether the company's assets are efficiently translated into market value.
Key Valuation Metrics
| Current Price-to-Book Ratio | 8.10 |
| Latest Market Cap to Assets Ratio | 4.03 |
| Asset Growth Rate (YoY) | -7.8% |
| Total Assets | $12.37 Billion |
| Market Capitalization | $49.86 Billion USD |
Valuation Analysis
Premium Asset Valuation: The market values Electronic Arts Inc's assets at a significant premium (4.03x), suggesting investors see substantial growth potential or unique competitive advantages.
Significant Asset Reduction: Electronic Arts Inc's assets decreased by 7.8% over the past year, potentially indicating divestiture, restructuring, or challenging business conditions.
Annual Total Assets for Electronic Arts Inc (1990–2025)
The table below shows the annual total assets of Electronic Arts Inc from 1990 to 2025.
| Year | Total Assets | Change |
|---|---|---|
| 2025-03-31 | $12.37 Billion | -7.84% |
| 2024-03-31 | $13.42 Billion | -0.29% |
| 2023-03-31 | $13.46 Billion | -2.47% |
| 2022-03-31 | $13.80 Billion | +3.85% |
| 2021-03-31 | $13.29 Billion | +19.58% |
| 2020-03-31 | $11.11 Billion | +24.06% |
| 2019-03-31 | $8.96 Billion | +4.35% |
| 2018-03-31 | $8.58 Billion | +11.22% |
| 2017-03-31 | $7.72 Billion | +9.48% |
| 2016-03-31 | $7.05 Billion | +14.69% |
| 2015-03-31 | $6.15 Billion | +7.54% |
| 2014-03-31 | $5.72 Billion | +12.74% |
| 2013-03-31 | $5.07 Billion | -7.67% |
| 2012-03-31 | $5.49 Billion | +11.42% |
| 2011-03-31 | $4.93 Billion | +6.07% |
| 2010-03-31 | $4.65 Billion | -0.68% |
| 2009-03-31 | $4.68 Billion | -22.79% |
| 2008-03-31 | $6.06 Billion | +17.74% |
| 2007-03-31 | $5.15 Billion | +17.33% |
| 2006-03-31 | $4.39 Billion | +0.37% |
| 2005-03-31 | $4.37 Billion | +28.51% |
| 2004-03-31 | $3.40 Billion | +44.12% |
| 2003-03-31 | $2.36 Billion | +38.85% |
| 2002-03-31 | $1.70 Billion | +23.24% |
| 2001-03-31 | $1.38 Billion | +15.65% |
| 2000-03-31 | $1.19 Billion | +32.20% |
| 1999-03-31 | $901.90 Million | +20.95% |
| 1998-03-31 | $745.70 Million | +44.32% |
| 1997-03-31 | $516.70 Million | +21.81% |
| 1996-03-31 | $424.20 Million | +24.33% |
| 1995-03-31 | $341.20 Million | +24.66% |
| 1994-03-31 | $273.70 Million | +50.97% |
| 1993-03-31 | $181.30 Million | +79.33% |
| 1992-03-31 | $101.10 Million | +60.22% |
| 1991-03-31 | $63.10 Million | +34.83% |
| 1990-03-31 | $46.80 Million | -- |
About Electronic Arts Inc
Electronic Arts Inc. develops, markets, publishes, and delivers games, content, and services for game consoles, PCs, and mobile phones worldwide. It develops and publishes games and services across various genres, such as sports, racing, first-person shooter, action, role-playing, and simulation; and live services offerings, including extra content and subscription offerings through its global fo… Read more