NCsoft Corp - Asset Resilience Ratio
NCsoft Corp (036570) has an Asset Resilience Ratio of 34.47% as of December 2025. The Asset Resilience Ratio measures the percentage of a company's total assets that are held in liquid form (cash and short-term investments). This metric indicates how well-positioned the company is to handle unexpected financial challenges, economic downturns, or strategic opportunities without requiring external financing. Check how strategically is NCsoft Corp's equity deployed to assess the company's strategic physical and investment asset allocation.
Liquid Assets
Total Assets
Resilience Assessment
Asset Resilience Ratio Trend (2002–2025)
This chart shows how NCsoft Corp's Asset Resilience Ratio has changed over time. See 036570 net asset quality score to measure how much of total assets are equity-financed.
Liquid Assets Composition Over Time
This chart breaks down NCsoft Corp's liquid assets into cash & equivalents and short-term investments, showing how the composition has evolved over time. For market capitalisation and broader financial context, see NCsoft Corp (036570) total market value.
Current Liquid Assets Breakdown
| Component | Amount | % of Total Assets |
|---|---|---|
| Cash & Equivalents | ₩0.00 | 0% |
| Short-term Investments | ₩1.49 Trillion | 34.47% |
| Total Liquid Assets | ₩1.49 Trillion | 34.47% |
Asset Resilience Insights
- Very High Liquidity: NCsoft Corp maintains exceptional liquid asset reserves at 34.47% of total assets.
- This level provides strong protection against economic uncertainties but may indicate potential for more aggressive growth investments.
- The company has significant short-term investments, indicating active treasury management.
NCsoft Corp Industry Peers by Asset Resilience Ratio
Compare NCsoft Corp's asset resilience ratio with other companies in the same industry.
| Company | Industry | Asset Resilience Ratio |
|---|---|---|
|
Giant Network Group Co Ltd
SHE:002558 |
Electronic Gaming & Multimedia | 1.30% |
|
CD PROJEKT SA
WAR:CDR |
Electronic Gaming & Multimedia | 25.88% |
|
Kingnet Network Co Ltd
SHE:002517 |
Electronic Gaming & Multimedia | 4.87% |
|
Beijing Kunlun Tech Co Ltd
SHE:300418 |
Electronic Gaming & Multimedia | 4.88% |
|
Zhejiang Jinke Peroxides Co Ltd
SHE:300459 |
Electronic Gaming & Multimedia | 0.12% |
|
Boyaa Interactive International Limited
F:1BY |
Electronic Gaming & Multimedia | 0.06% |
|
DONTNOD Entertainment SA
PA:ALDNE |
Electronic Gaming & Multimedia | 50.44% |
|
NO GRAVITY GAMES ZY -10
F:8YX |
Electronic Gaming & Multimedia | 4.27% |
Annual Asset Resilience Ratio for NCsoft Corp (2002–2025)
The table below shows the annual Asset Resilience Ratio data for NCsoft Corp.
| Year | Asset Resilience Ratio (%) | Liquid Assets | Total Assets | Change |
|---|---|---|---|---|
| 2025-12-31 | 34.47% | ₩1.49 Trillion ≈ $1.01 Billion |
₩4.33 Trillion ≈ $2.94 Billion |
+28.95pp |
| 2024-12-31 | 5.52% | ₩218.11 Billion ≈ $147.81 Million |
₩3.95 Trillion ≈ $2.68 Billion |
-34.38pp |
| 2023-12-31 | 39.89% | ₩1.75 Trillion ≈ $1.19 Billion |
₩4.39 Trillion ≈ $2.98 Billion |
-8.40pp |
| 2022-12-31 | 48.29% | ₩2.14 Trillion ≈ $1.45 Billion |
₩4.44 Trillion ≈ $3.01 Billion |
+8.89pp |
| 2021-12-31 | 39.41% | ₩1.81 Trillion ≈ $1.22 Billion |
₩4.58 Trillion ≈ $3.11 Billion |
-8.65pp |
| 2020-12-31 | 48.06% | ₩1.96 Trillion ≈ $1.33 Billion |
₩4.08 Trillion ≈ $2.77 Billion |
+4.17pp |
| 2019-12-31 | 43.89% | ₩1.47 Trillion ≈ $995.35 Million |
₩3.35 Trillion ≈ $2.27 Billion |
+3.61pp |
| 2018-12-31 | 40.28% | ₩1.18 Trillion ≈ $802.82 Million |
₩2.94 Trillion ≈ $1.99 Billion |
+1.80pp |
| 2017-12-31 | 38.48% | ₩1.36 Trillion ≈ $919.62 Million |
₩3.53 Trillion ≈ $2.39 Billion |
+2.92pp |
| 2016-12-31 | 35.56% | ₩839.46 Billion ≈ $568.89 Million |
₩2.36 Trillion ≈ $1.60 Billion |
+4.03pp |
| 2015-12-31 | 31.52% | ₩699.59 Billion ≈ $474.10 Million |
₩2.22 Trillion ≈ $1.50 Billion |
-9.40pp |
| 2014-12-31 | 40.92% | ₩695.15 Billion ≈ $471.10 Million |
₩1.70 Trillion ≈ $1.15 Billion |
+3.42pp |
| 2013-12-31 | 37.50% | ₩554.76 Billion ≈ $375.96 Million |
₩1.48 Trillion ≈ $1.00 Billion |
+4.08pp |
| 2012-12-31 | 33.42% | ₩440.07 Billion ≈ $298.23 Million |
₩1.32 Trillion ≈ $892.39 Million |
-9.31pp |
| 2011-12-31 | 42.73% | ₩475.75 Billion ≈ $322.41 Million |
₩1.11 Trillion ≈ $754.56 Million |
-14.40pp |
| 2010-12-31 | 57.13% | ₩597.83 Billion ≈ $405.14 Million |
₩1.05 Trillion ≈ $709.13 Million |
+6.32pp |
| 2009-12-31 | 50.82% | ₩432.64 Billion ≈ $293.19 Million |
₩851.38 Billion ≈ $576.97 Million |
+14.48pp |
| 2008-12-31 | 36.33% | ₩188.41 Billion ≈ $127.68 Million |
₩518.56 Billion ≈ $351.42 Million |
-8.20pp |
| 2007-12-31 | 44.54% | ₩243.16 Billion ≈ $164.79 Million |
₩546.00 Billion ≈ $370.02 Million |
-5.45pp |
| 2006-12-31 | 49.98% | ₩253.16 Billion ≈ $171.56 Million |
₩506.49 Billion ≈ $343.24 Million |
-0.89pp |
| 2005-12-31 | 50.88% | ₩232.57 Billion ≈ $157.61 Million |
₩457.11 Billion ≈ $309.78 Million |
-7.98pp |
| 2004-12-31 | 58.86% | ₩223.12 Billion ≈ $151.20 Million |
₩379.05 Billion ≈ $256.88 Million |
+9.24pp |
| 2003-12-31 | 49.62% | ₩124.39 Billion ≈ $84.30 Million |
₩250.69 Billion ≈ $169.89 Million |
+10.17pp |
| 2002-12-31 | 39.45% | ₩98.04 Billion ≈ $66.44 Million |
₩248.51 Billion ≈ $168.41 Million |
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About NCsoft Corp
NC Corporation, together with its subsidiaries, develops and publishes online games in Korea, Japan, Taiwan, the United States of America, Europe, and Canada. It also engages in software development, call center management, professional baseball team, creation of 3D resources, and mutual fund activities. The company was formerly known as NCSOFT Corporation and change its name to NC Corporation in… Read more