GameStop Corp. (GME) - Cash Flow Conversion Efficiency
Based on the latest financial reports, GameStop Corp. (GME) has a cash flow conversion efficiency ratio of 0.010x as of July 2026. Cash flow conversion efficiency measures how effectively a company's net assets (equity) generate operating cash flow. It is calculated by dividing operating cash flow ($62.40 Million) by net assets ($6.14 Billion). A higher ratio indicates that the company is more efficient at using its equity to generate cash flow from its core operations. Also see GameStop Corp. stock valuation for the company's overall valuation and market capitalisation.
GameStop Corp. - Cash Flow Conversion Efficiency Trend (2000–2026)
This chart illustrates how GameStop Corp.'s cash flow conversion efficiency has evolved over time, based on yearly financial data.
GameStop Corp. Competitors by Cash Flow Conversion Efficiency
The table below lists competitors of GameStop Corp. ranked by their cash flow conversion efficiency. Explore GME cash to earnings ratio to measure how well operating cash flow supports reported net income.
| Company | Cash Flow Conversion Efficiency |
|---|---|
|
Interpublic Group of Companies Inc
NYSE:IPG
|
0.049x |
|
Storebrand ASA
OL:STB
|
0.363x |
|
Huolinhe Opencut Coal Industry Corp Ltd of Inner Mongolia
SHE:002128
|
0.096x |
|
Ingenic Semiconductor
SHE:300223
|
0.006x |
|
Kratos Defense & Security Solutions
NASDAQ:KTOS
|
-0.003x |
|
ORKLA ADR/1 NK 625
F:OKL0
|
0.071x |
|
SouthState Corporation
NASDAQ:SSB
|
0.014x |
|
China Merchants Shekou Industrial Zone Holdings
SHE:001979
|
0.019x |
Annual Cash Flow Conversion Efficiency for GameStop Corp. (2000–2026)
The table below shows the annual cash flow conversion efficiency of GameStop Corp. from 2000 to 2026. View latest GameStop Corp. stock price today for real-time trading data and today's change.
| Year | Net Assets | Operating Cash Flow | Cash Flow Conversion Efficiency | Change |
|---|---|---|---|---|
| 2026-01-31 | $5.44 Billion | $614.80 Million | 0.113x | +282.08% |
| 2025-01-31 | $4.93 Billion | $145.70 Million | 0.030x | +119.42% |
| 2024-01-31 | $1.34 Billion | $-203.70 Million | -0.152x | -285.97% |
| 2023-01-31 | $1.32 Billion | $108.20 Million | 0.082x | +130.19% |
| 2022-01-31 | $1.60 Billion | $-434.30 Million | -0.271x | -195.68% |
| 2021-01-31 | $436.70 Million | $123.70 Million | 0.283x | +141.79% |
| 2020-01-31 | $611.50 Million | $-414.50 Million | -0.678x | -378.60% |
| 2019-01-31 | $1.34 Billion | $325.10 Million | 0.243x | +23.89% |
| 2018-01-31 | $2.21 Billion | $434.90 Million | 0.196x | -17.58% |
| 2017-01-31 | $2.25 Billion | $537.10 Million | 0.238x | -24.50% |
| 2016-01-31 | $2.08 Billion | $656.80 Million | 0.316x | +35.82% |
| 2015-01-31 | $2.07 Billion | $480.50 Million | 0.232x | -31.40% |
| 2014-01-31 | $2.25 Billion | $762.70 Million | 0.339x | +26.93% |
| 2013-01-31 | $2.29 Billion | $610.20 Million | 0.267x | +26.43% |
| 2012-01-31 | $3.04 Billion | $641.80 Million | 0.211x | +3.41% |
| 2011-01-31 | $2.90 Billion | $591.20 Million | 0.204x | -13.71% |
| 2010-01-31 | $2.72 Billion | $644.20 Million | 0.237x | -2.20% |
| 2009-01-31 | $2.27 Billion | $549.24 Million | 0.242x | -10.39% |
| 2008-01-31 | $1.86 Billion | $502.73 Million | 0.270x | -12.31% |
| 2007-01-31 | $1.38 Billion | $423.50 Million | 0.308x | +17.74% |
| 2006-01-31 | $1.11 Billion | $291.42 Million | 0.261x | -2.76% |
| 2005-01-31 | $543.01 Million | $145.99 Million | 0.269x | +124.06% |
| 2004-01-31 | $594.03 Million | $71.28 Million | 0.120x | -29.94% |
| 2003-01-31 | $548.67 Million | $93.97 Million | 0.171x | +100.87% |
| 2002-01-31 | $-3.98 Million | $78.12 Million | -19.603x | -1587.41% |
| 2000-01-31 | $-24.52 Million | $28.48 Million | -1.162x | -- |
About GameStop Corp.
GameStop Corp., a specialty retailer, provides games, collectibles, and entertainment products through its stores and e-commerce platforms in United States, Australia and Europe. The company sells new and pre-owned gaming platforms; accessories, such as controllers, gaming headsets, and other peripheral devices; new and pre-owned gaming software; and in-game digital currency, digital downloadable… Read more