GameStop Corp. (GME) - Total Liabilities

Latest as of January 2026: $5.01 Billion USD

Based on the latest financial reports, GameStop Corp. (GME) has total liabilities worth $5.01 Billion USD as of January 2026. Total liabilities represent everything the company owes to external parties, combining both current liabilities—like accounts payable, short-term debt, and accrued expenses—and non-current liabilities such as long-term debt, pension obligations, lease liabilities, and deferred tax liabilities. Also explore GME shareholders equity momentum to track the company's year-over-year net asset growth rate.

GameStop Corp. - Total Liabilities Trend (1998–2026)

This chart illustrates how GameStop Corp.'s total liabilities have evolved over time, based on quarterly financial data. See GameStop Corp. (GME) free cash flow to measure how efficiently the company converts operating cash flow to free cash.

GameStop Corp. Competitors by Total Liabilities

The table below lists competitors of GameStop Corp. ranked by their total liabilities.

Company Country Total Liabilities
Keyera Corp.
TO:KEY
Canada CA$10.70 Billion
Ningbo Zhoushan Port Co Ltd
SHG:601018
China CN¥30.31 Billion
OGE Energy Corporation
NYSE:OGE
USA $9.53 Billion
ALTEOGEN Inc
KQ:196170
Korea ₩216.61 Billion
Finning International Inc.
TO:FTT
Canada CA$5.01 Billion
Nordnet AB
ST:SAVE
Sweden Skr314.90 Billion
Samsung SDS Co Ltd
KO:018260
Korea ₩3.25 Trillion
Donaldson Company Inc
NYSE:DCI
USA $1.39 Billion

Liability Composition Analysis (1998–2026)

This chart breaks down GameStop Corp.'s total liabilities into key components over time: long-term debt, short-term debt, other current liabilities, and other non-current liabilities. Toggle between absolute values and percentage view to see how the composition has shifted. For the full company profile including market capitalisation, see GameStop Corp. stock valuation.

Liquidity & Leverage Metrics

Key Metrics Explained

Metric Value Description
Current Ratio 15.30 Measures ability to pay short-term obligations (Current Assets ÷ Current Liabilities)
Quick Ratio N/A More stringent measure of short-term liquidity ((Current Assets - Inventory) ÷ Current Liabilities)
Cash Ratio 9.63 Most conservative liquidity measure (Cash & Equivalents ÷ Current Liabilities)
Debt to Equity 0.92 Measures financial leverage (Total Liabilities ÷ Shareholder Equity)
Debt to Assets 0.48 Portion of assets financed with debt (Total Liabilities ÷ Total Assets)

Liability Trends Comparison

This chart compares key liability metrics across different time periods, showing how GameStop Corp.'s debt structure has evolved. The comparison includes total liabilities, long-term debt, and current liabilities.

Annual Total Liabilities for GameStop Corp. (1998–2026)

The table below shows the annual total liabilities of GameStop Corp. from 1998 to 2026.

Year Total Liabilities Change
2026-01-31 $5.01 Billion +429.30%
2025-01-31 $945.60 Million -31.00%
2024-01-31 $1.37 Billion -23.49%
2023-01-31 $1.79 Billion -5.57%
2022-01-31 $1.90 Billion -6.83%
2021-01-31 $2.04 Billion -7.80%
2020-01-31 $2.21 Billion -18.46%
2019-01-31 $2.71 Billion -4.21%
2018-01-31 $2.83 Billion +3.87%
2017-01-31 $2.72 Billion +21.01%
2016-01-31 $2.25 Billion +3.25%
2015-01-31 $2.18 Billion +18.40%
2014-01-31 $1.84 Billion +16.02%
2013-01-31 $1.59 Billion -12.25%
2012-01-31 $1.81 Billion -16.64%
2011-01-31 $2.17 Billion -2.88%
2010-01-31 $2.23 Billion +0.88%
2009-01-31 $2.21 Billion +15.65%
2008-01-31 $1.91 Billion -3.05%
2007-01-31 $1.97 Billion +3.82%
2006-01-31 $1.90 Billion +409.72%
2005-01-31 $372.97 Million +21.03%
2004-01-31 $308.16 Million +20.73%
2003-01-31 $255.23 Million -58.22%
2002-01-31 $610.83 Million +14.79%
2001-01-31 $532.11 Million +16.47%
2000-01-31 $456.85 Million +451.21%
1998-01-31 $82.88 Million --

About GameStop Corp.

NYSE:GME USA Specialty Retail
Market Cap
$9.76 Billion
Market Cap Rank
#2256 Global
#842 in USA
Share Price
$21.76
Change (1 day)
-0.59%
52-Week Range
$19.94 - $27.69
All Time High
$86.88
About

GameStop Corp., a specialty retailer, provides games, collectibles, and entertainment products through its stores and e-commerce platforms in United States, Australia and Europe. The company sells new and pre-owned gaming platforms; accessories, such as controllers, gaming headsets, and other peripheral devices; new and pre-owned gaming software; and in-game digital currency, digital downloadable… Read more